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<blockquote data-quote="Celebrim" data-source="post: 7822574" data-attributes="member: 4937"><p>To be honest, I'm a little bit inclined to like the ? card, except that the last thing my table needs is a bunch of clutter sitting in the middle of the table where I might like a battle map. Still, my current table isn't sophisticated enough to need a ? card, and my old tables that could have used it were pretty good at sense motive checks and working out the issues it was trying to address through cues, verbal and otherwise. (For the record, the ? card asks whether apparent distress is IC or OOC, that is, are you just acting?)</p><p></p><p>I guess I can say I get what issue(s) that the 'cards' are trying to address, but I consider them ultimately counter productive in a lot of ways. To the extent that they facilitate communication, and especially healthy communication, I'm all for whatever it is. I just don't think that they do, and suspect that they are going to end up being more tools of coersion and non-communication. The agenda is stated as safety, but the argument made on their behalf is that given that you've put this safety object out on the table, that people then feel more free to push boundaries that they might have refrained from pushing, because everyone knows that there is an X card. Which is such a bad argument that I'd laugh if it wasn't so earnest and serious.</p><p></p><p>I can see a LARP developing hand signs for coming in and out of character, although again thinking about that I'm still not sure a verbal cue like, "OOC" or "IC", wouldn't just serve the same purpose.</p><p></p><p>I mean seriously, it's ultimately a verbal form of interaction. Talk. Communicate. Empathize. Share.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7822574, member: 4937"] To be honest, I'm a little bit inclined to like the ? card, except that the last thing my table needs is a bunch of clutter sitting in the middle of the table where I might like a battle map. Still, my current table isn't sophisticated enough to need a ? card, and my old tables that could have used it were pretty good at sense motive checks and working out the issues it was trying to address through cues, verbal and otherwise. (For the record, the ? card asks whether apparent distress is IC or OOC, that is, are you just acting?) I guess I can say I get what issue(s) that the 'cards' are trying to address, but I consider them ultimately counter productive in a lot of ways. To the extent that they facilitate communication, and especially healthy communication, I'm all for whatever it is. I just don't think that they do, and suspect that they are going to end up being more tools of coersion and non-communication. The agenda is stated as safety, but the argument made on their behalf is that given that you've put this safety object out on the table, that people then feel more free to push boundaries that they might have refrained from pushing, because everyone knows that there is an X card. Which is such a bad argument that I'd laugh if it wasn't so earnest and serious. I can see a LARP developing hand signs for coming in and out of character, although again thinking about that I'm still not sure a verbal cue like, "OOC" or "IC", wouldn't just serve the same purpose. I mean seriously, it's ultimately a verbal form of interaction. Talk. Communicate. Empathize. Share. [/QUOTE]
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