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RPG Evolution: When Gaming Bleeds
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<blockquote data-quote="Phion" data-source="post: 7822957" data-attributes="member: 6917357"><p>What if that one thing is actually pivotal to the rest of session or in extreme cases campaign? Suddenly you have a great number of changes you need to make or you deprive the rest of your players an experience that they are perfectly comfortable with and they now have a diluted experience at the table.</p><p></p><p>Also you are not only moral and decent if you agree with the rest at table. This is not a matter of moral integrity, its a discussion of the methodology. A person still has a range of options before, during and after d&d. Talking is key, what I mostly find unappealing about the X card is its function of replacing actual communication between people to establish true bonds amongst the play group which can develop through such small struggles. The X card is merely a shallow replacement of productive communication and deprives the player of confronting their issue AND the GM of a point of view they had not considered before writing something that was inappropriate for certain people.</p><p></p><p>The way things are going empathy training will be required because you people are so willing to replace perfectly fine systems in play to develop people.</p></blockquote><p></p>
[QUOTE="Phion, post: 7822957, member: 6917357"] What if that one thing is actually pivotal to the rest of session or in extreme cases campaign? Suddenly you have a great number of changes you need to make or you deprive the rest of your players an experience that they are perfectly comfortable with and they now have a diluted experience at the table. Also you are not only moral and decent if you agree with the rest at table. This is not a matter of moral integrity, its a discussion of the methodology. A person still has a range of options before, during and after d&d. Talking is key, what I mostly find unappealing about the X card is its function of replacing actual communication between people to establish true bonds amongst the play group which can develop through such small struggles. The X card is merely a shallow replacement of productive communication and deprives the player of confronting their issue AND the GM of a point of view they had not considered before writing something that was inappropriate for certain people. The way things are going empathy training will be required because you people are so willing to replace perfectly fine systems in play to develop people. [/QUOTE]
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