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<blockquote data-quote="Panda-s1" data-source="post: 7823229" data-attributes="member: 59554"><p>this reply is for everyone: you know what? I'm tired of people throwing around this edge case scenario of a an entire campaign being derailed because of x-card usage as if it's going to run rampant throughout the gaming community without bringing up an actual hypothetical scenario.</p><p></p><p>like I'm curious, what is a campaign where a major theme is both:</p><p>-so intrinsic to the campaign that it can't continue without it</p><p>-but also so important that the players haven't been informed about it beforehand?</p><p></p><p>the only scenarios I can think of off the top of my head are "the BBEG is actually X!", which like Umbran brought up with the spider boss in a single adventure, you should be dropping hints about the actual nature of the BBEG leading up to their reveal. that's not about "hurting people's feelings", that's just generally accepted storytelling advice when dealing with surprises.</p><p></p><p>the other scenario is the "bait and switch" type of campaign, which can cause a lot of headaches outside of dealing with people's phobias and other issues. if you want to run this sort of campaign then you need to at least kind of tell your players beforehand the campaign isn't gonna be what they think it is, or just spoil the basic premise of the campaign.</p><p></p><p>ANY decent GM guide will tell you that level of rigidity is just not conducive for running an adventure or campaign, and given how many experienced GMs are here I'm wondering if they just railroad their players for years or just draw the line at compromising for a player's personal problems.</p><p></p><p></p><p>and that's the other thing [again this is for everyone], why is it that skipping over a certain scene "diluting" or "ruining" the experience for other players? that sounds like some people here are projecting. if I'm at a game someone taps the x-card when wolves show up I'm not gonna think "ugh, I couldn't fight wolves this game is terrible!" or if it gets tapped when torture comes up "man I REALLY wanted to see torture!". I have other things about the game to enjoy, not fighting wolves or seeing torture is not going to make the game any less fun, don't rope your players into this they might not actually care if something gets glossed over.</p><p></p><p>here's a scenario no one has brought up: what if you're running a game with 4 players and tell them there's blood splatters all over the room and <em>three players </em>tap the x-card? do you feel like the entire game is ruined for the one player didn't tap the card? are you going to feel bad because the majority of players don't want to deal with something in your adventure?</p><p></p><p>[USER=6917357]@Phion[/USER] I'm not trying to pick on you specifically, but you did bring up two things that have been bothering me the entire thread in one paragraph and I want to bring these issues up.</p></blockquote><p></p>
[QUOTE="Panda-s1, post: 7823229, member: 59554"] this reply is for everyone: you know what? I'm tired of people throwing around this edge case scenario of a an entire campaign being derailed because of x-card usage as if it's going to run rampant throughout the gaming community without bringing up an actual hypothetical scenario. like I'm curious, what is a campaign where a major theme is both: -so intrinsic to the campaign that it can't continue without it -but also so important that the players haven't been informed about it beforehand? the only scenarios I can think of off the top of my head are "the BBEG is actually X!", which like Umbran brought up with the spider boss in a single adventure, you should be dropping hints about the actual nature of the BBEG leading up to their reveal. that's not about "hurting people's feelings", that's just generally accepted storytelling advice when dealing with surprises. the other scenario is the "bait and switch" type of campaign, which can cause a lot of headaches outside of dealing with people's phobias and other issues. if you want to run this sort of campaign then you need to at least kind of tell your players beforehand the campaign isn't gonna be what they think it is, or just spoil the basic premise of the campaign. ANY decent GM guide will tell you that level of rigidity is just not conducive for running an adventure or campaign, and given how many experienced GMs are here I'm wondering if they just railroad their players for years or just draw the line at compromising for a player's personal problems. and that's the other thing [again this is for everyone], why is it that skipping over a certain scene "diluting" or "ruining" the experience for other players? that sounds like some people here are projecting. if I'm at a game someone taps the x-card when wolves show up I'm not gonna think "ugh, I couldn't fight wolves this game is terrible!" or if it gets tapped when torture comes up "man I REALLY wanted to see torture!". I have other things about the game to enjoy, not fighting wolves or seeing torture is not going to make the game any less fun, don't rope your players into this they might not actually care if something gets glossed over. here's a scenario no one has brought up: what if you're running a game with 4 players and tell them there's blood splatters all over the room and [I]three players [/I]tap the x-card? do you feel like the entire game is ruined for the one player didn't tap the card? are you going to feel bad because the majority of players don't want to deal with something in your adventure? [USER=6917357]@Phion[/USER] I'm not trying to pick on you specifically, but you did bring up two things that have been bothering me the entire thread in one paragraph and I want to bring these issues up. [/QUOTE]
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