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<blockquote data-quote="Voadam" data-source="post: 7823302" data-attributes="member: 2209"><p>I've done it both ways and played in games both ways.</p><p></p><p>It is completely reasonable as a story element to have the bait and switch where the clever villain successfully covers their tracks for most of the time and it is only the reveal where you can look back and see what they have done in context to set it up and how there was no contrary clue at the time. This makes the reveal startling and a shock, not a bad thing in an RPG story.</p><p></p><p>It is also completely reasonable to have a scenario lay thematic clues throughout so the deception is revealed as you go and the PCs are Sherlocks who figure things out more and more before the big climax and the climax is not as shocking but is in thematic keeping with what has been built up over the investigation.</p><p></p><p>For the clever vampire with the shock reveal climax intent, she could deliberately be throwing off monster hunters by using her command of wolves and shapeshifting into a wolf herself, and timing her predations to a full moon so that people try and poison her with belladonna and use silver instead of garlic and holy water.</p><p></p><p>If storywise I wanted the climax confrontation to be the shocking reveal I would leave it at that and let the reveal be when she flashes fangs in the fight.</p><p></p><p>If RPG storywise I wanted it to be more open ended there might be vampire clues that PCs could pick up on or not so the campaign play and the PCs are more in the driver seat on the end result.</p><p></p><p>If RPG storywise I wanted the reveal to actually happen beforehand so they can appropriately prepare for a tough vampire fight, I might have the townspeople think it is a werewolf, but emphasize multiple clues about it actually being a vampire attack.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7823302, member: 2209"] I've done it both ways and played in games both ways. It is completely reasonable as a story element to have the bait and switch where the clever villain successfully covers their tracks for most of the time and it is only the reveal where you can look back and see what they have done in context to set it up and how there was no contrary clue at the time. This makes the reveal startling and a shock, not a bad thing in an RPG story. It is also completely reasonable to have a scenario lay thematic clues throughout so the deception is revealed as you go and the PCs are Sherlocks who figure things out more and more before the big climax and the climax is not as shocking but is in thematic keeping with what has been built up over the investigation. For the clever vampire with the shock reveal climax intent, she could deliberately be throwing off monster hunters by using her command of wolves and shapeshifting into a wolf herself, and timing her predations to a full moon so that people try and poison her with belladonna and use silver instead of garlic and holy water. If storywise I wanted the climax confrontation to be the shocking reveal I would leave it at that and let the reveal be when she flashes fangs in the fight. If RPG storywise I wanted it to be more open ended there might be vampire clues that PCs could pick up on or not so the campaign play and the PCs are more in the driver seat on the end result. If RPG storywise I wanted the reveal to actually happen beforehand so they can appropriately prepare for a tough vampire fight, I might have the townspeople think it is a werewolf, but emphasize multiple clues about it actually being a vampire attack. [/QUOTE]
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