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<blockquote data-quote="Umbran" data-source="post: 7823376" data-attributes="member: 177"><p>"Look at this cool cat toy!"</p><p>"Oh, man, my dogs would destroy that in like, 30 seconds. It is a lousy toy! Nobody should get that toy!"</p><p></p><p>If you are playing with abusive narcissists who would abuse stuff, your problem isn't in the stuff, but in the abusive narcissists. I mean, I know such players exist - I have encountered them myself. But, once identified, they get dis-invited.</p><p></p><p>Have you considered the possibility that this tool could be a multi-tasker, and help you identify people who you probably don't really want to game with? X-card as talking horse for toxic gamers....</p><p></p><p></p><p></p><p>That's.. not how statistics works. You know that, statistically, that generalization step is extremely flawed, right? The moment you say, "My small sample," alarm buzzers should have gone off in your head. Small samples will almost always be far from the average of a large population in some way or other, unless you have been very, very careful to make sure it was very random. </p><p></p><p>That's one of the biggest jobs in staticical sampling - making sure your small sample that is supposed to represent actually does. And, no bad on you - but your way of finding a few dozen people over the years was probably focused on getting butts in chairs to play a game, not to get a representative sample of gamers in chairs. Your goal wasn't statistical sampling, so you shouldn't think of it it as if it were a valid sample.</p></blockquote><p></p>
[QUOTE="Umbran, post: 7823376, member: 177"] "Look at this cool cat toy!" "Oh, man, my dogs would destroy that in like, 30 seconds. It is a lousy toy! Nobody should get that toy!" If you are playing with abusive narcissists who would abuse stuff, your problem isn't in the stuff, but in the abusive narcissists. I mean, I know such players exist - I have encountered them myself. But, once identified, they get dis-invited. Have you considered the possibility that this tool could be a multi-tasker, and help you identify people who you probably don't really want to game with? X-card as talking horse for toxic gamers.... That's.. not how statistics works. You know that, statistically, that generalization step is extremely flawed, right? The moment you say, "My small sample," alarm buzzers should have gone off in your head. Small samples will almost always be far from the average of a large population in some way or other, unless you have been very, very careful to make sure it was very random. That's one of the biggest jobs in staticical sampling - making sure your small sample that is supposed to represent actually does. And, no bad on you - but your way of finding a few dozen people over the years was probably focused on getting butts in chairs to play a game, not to get a representative sample of gamers in chairs. Your goal wasn't statistical sampling, so you shouldn't think of it it as if it were a valid sample. [/QUOTE]
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