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RPG Evolution: When Gaming Bleeds
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<blockquote data-quote="Hussar" data-source="post: 7823502" data-attributes="member: 22779"><p>Ok, let's see if I can practice what I preach. Let's use a scene from an actual adventure and see if we can find some resolution strategies when someone uses an X card.</p><p></p><p>Presumption: There are 6 people at the table, DM +5 players. For the sake of argument, let's put it at a con and everyone is a stranger. ((feel free to post your own example if you don't like this one))</p><p></p><p>Scene: Ghosts of Saltmarsh - The Final Enemy</p><p></p><p>In the module, there is a drug known as Rapture Weed:</p><p></p><p></p><p></p><p>((Note, any typos are mine))</p><p></p><p>Now, here's something that might trigger someone. It's a drug with a pretty wild negative effect. I can see how this might be an issue and I'm sure you can too. So, PC takes the drug (maybe unwillingly) and rolls the 1%. DM begins describing the horrifying visions. </p><p></p><p>Player taps the X card.</p><p></p><p>Now, what do you do? Me, I just go, oh, ok, and say, "Ok, after x hours of nightmares, you wake up". And then move on with the rest of the adventure.</p><p></p><p>----</p><p></p><p>Before anyone accuses me of cherry picking, I was just flipping through the module and that sidebar caught my eye as something that might come up. Again, if you want to discuss real situations from actual adventures, then, let's do that. If you want to continue down the rabbit hole of hypotheticals, well, I certainly can't stop you.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7823502, member: 22779"] Ok, let's see if I can practice what I preach. Let's use a scene from an actual adventure and see if we can find some resolution strategies when someone uses an X card. Presumption: There are 6 people at the table, DM +5 players. For the sake of argument, let's put it at a con and everyone is a stranger. ((feel free to post your own example if you don't like this one)) Scene: Ghosts of Saltmarsh - The Final Enemy In the module, there is a drug known as Rapture Weed: ((Note, any typos are mine)) Now, here's something that might trigger someone. It's a drug with a pretty wild negative effect. I can see how this might be an issue and I'm sure you can too. So, PC takes the drug (maybe unwillingly) and rolls the 1%. DM begins describing the horrifying visions. Player taps the X card. Now, what do you do? Me, I just go, oh, ok, and say, "Ok, after x hours of nightmares, you wake up". And then move on with the rest of the adventure. ---- Before anyone accuses me of cherry picking, I was just flipping through the module and that sidebar caught my eye as something that might come up. Again, if you want to discuss real situations from actual adventures, then, let's do that. If you want to continue down the rabbit hole of hypotheticals, well, I certainly can't stop you. [/QUOTE]
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