Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
RPG Evolution: When Gaming Bleeds
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="macd21" data-source="post: 7823767" data-attributes="member: 6683793"><p>Yes.</p><p></p><p>Years ago I was running a game in which one aspect of the play was making one player miserable. She didn’t feel she could talk about it, mostly because she felt she’d get exactly the kind of reaction some people here are insisting on - that they’d demand a ‘conversation,’ that they’d try to convince her she was wrong, that they’d tell her that the gaming table wasn’t a therapy session, that they’d tell her to leave.</p><p></p><p>Eventually it made her so miserable that she left anyway. I didn’t find out until years later why. I had no idea that aspect of the game made her uncomfortable. And had there been an X-card at the table, I would have easily excised that part of the game and moved on.</p><p></p><p>You can’t always tell what is going on with the people at your table. People don’t like admitting that they’re not happy with that scene of torture, or murder, or the beating, or the one where the child is trapped in a box, or standing in the sun for hours wondering if you’re going to die, or rape, or... do I go on? And one of the reasons they don’t like bringing it up is because they know that almost without fail, the immediate response is a question that they really don’t want to answer at a table with their friends (or worse, strangers). The X-card gives them a safe way to let raise the issue. And s vital part of it is the fact that they can do so without the fear of that follow up question.</p><p></p><p>And when you get down to it, the GM’s desire to have a spider-monster attack the PCs just isn’t that important.</p></blockquote><p></p>
[QUOTE="macd21, post: 7823767, member: 6683793"] Yes. Years ago I was running a game in which one aspect of the play was making one player miserable. She didn’t feel she could talk about it, mostly because she felt she’d get exactly the kind of reaction some people here are insisting on - that they’d demand a ‘conversation,’ that they’d try to convince her she was wrong, that they’d tell her that the gaming table wasn’t a therapy session, that they’d tell her to leave. Eventually it made her so miserable that she left anyway. I didn’t find out until years later why. I had no idea that aspect of the game made her uncomfortable. And had there been an X-card at the table, I would have easily excised that part of the game and moved on. You can’t always tell what is going on with the people at your table. People don’t like admitting that they’re not happy with that scene of torture, or murder, or the beating, or the one where the child is trapped in a box, or standing in the sun for hours wondering if you’re going to die, or rape, or... do I go on? And one of the reasons they don’t like bringing it up is because they know that almost without fail, the immediate response is a question that they really don’t want to answer at a table with their friends (or worse, strangers). The X-card gives them a safe way to let raise the issue. And s vital part of it is the fact that they can do so without the fear of that follow up question. And when you get down to it, the GM’s desire to have a spider-monster attack the PCs just isn’t that important. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
RPG Evolution: When Gaming Bleeds
Top