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RPG Evolution: When Gaming Bleeds
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<blockquote data-quote="Phion" data-source="post: 7823823" data-attributes="member: 6917357"><p>[USER=22779]@Hussar[/USER] </p><p></p><p>100% agree that in the end all a dueling of scenarios is cause an endless discussion and people more keen on percieved winning than reaching an actual truth. I guess the reality of the game is that unless you take an interest in podcasts and staying up to date with regional/ global events it would be very easy to conclude that topics such as "bleed" or the x card model as nonsense if such topics are not relevant (at face value) in there own sphere of play. I can appreciate that you feel that you are just going in circles after years of experience on similar matters. But for what its worth I am leaving this subject from an attitude of complete dismissal of the topic to a attitude of at best a way to avoid bad feelings for some who need the support to at worst a tool that is not needed for a portion of the gaming population; so perhaps these discussions have worth.</p><p></p><p>On the matter of the x button, its not very far fetched if you think about it.A moderator can not identify my feelings for me, site rules can not possibly make rules that follows everyones emotional needs or act out on them consistently and lastly regardless of the language or intended meaning used by a user they have no control on how I will recieve their message. If I am so upset by a forum, the expectation would be I would be able to stop/ remove myself from the discussion; but then why should I be excluded when all they have to do is adapt to my needs? And why should you be deprived of your preferred means to communicate to suit mine, you have feelings and preferences as well. I think the basis of the detractors comments is simply wanting to know where we end up following the change and how the future looks with the ever changing position markers, when something is introduced to them with no hard evidence all they are left to work with is the hypotheticals.</p><p></p><p>It would be nice if in a few years time there was research conducted to give us some kind of way to identify if such methods are actually working; but of course this would be insanly hard to pull off and would be questioned regardless.</p></blockquote><p></p>
[QUOTE="Phion, post: 7823823, member: 6917357"] [USER=22779]@Hussar[/USER] 100% agree that in the end all a dueling of scenarios is cause an endless discussion and people more keen on percieved winning than reaching an actual truth. I guess the reality of the game is that unless you take an interest in podcasts and staying up to date with regional/ global events it would be very easy to conclude that topics such as "bleed" or the x card model as nonsense if such topics are not relevant (at face value) in there own sphere of play. I can appreciate that you feel that you are just going in circles after years of experience on similar matters. But for what its worth I am leaving this subject from an attitude of complete dismissal of the topic to a attitude of at best a way to avoid bad feelings for some who need the support to at worst a tool that is not needed for a portion of the gaming population; so perhaps these discussions have worth. On the matter of the x button, its not very far fetched if you think about it.A moderator can not identify my feelings for me, site rules can not possibly make rules that follows everyones emotional needs or act out on them consistently and lastly regardless of the language or intended meaning used by a user they have no control on how I will recieve their message. If I am so upset by a forum, the expectation would be I would be able to stop/ remove myself from the discussion; but then why should I be excluded when all they have to do is adapt to my needs? And why should you be deprived of your preferred means to communicate to suit mine, you have feelings and preferences as well. I think the basis of the detractors comments is simply wanting to know where we end up following the change and how the future looks with the ever changing position markers, when something is introduced to them with no hard evidence all they are left to work with is the hypotheticals. It would be nice if in a few years time there was research conducted to give us some kind of way to identify if such methods are actually working; but of course this would be insanly hard to pull off and would be questioned regardless. [/QUOTE]
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