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<blockquote data-quote="evileeyore" data-source="post: 7824400" data-attributes="member: 1768"><p>And that has been my objection to the X Card from CiG from jump. It's repeatedly hammered home in that document that you don't need to and shouldn't explain anything, not even a "this thing is upsetting to me". It's entire purpose is to shut down the social aspect of a social activity.</p><p></p><p></p><p></p><p></p><p>Because social activities are how you learn to communicate. Fostering an environment where communication is actively discouraged is counter-productive.</p><p></p><p></p><p>Because if they are encouraged to never mention what the problem is, it can never be solved or even moved past. If they shut down game for the night, and then because a document said it's okay to never ever actually articulate even in the smallest what the problem is, I will not invite them back.</p><p></p><p></p><p>I don't care what their motivations are, or why they are traumatized, all I need to know is what is causing the problem right there at the table so it can either be avoided or alleviated in the future.</p><p></p><p></p><p>If I've gone through the trouble of crafting a plotline for someone and am told "Um, I really don't want to deal with the plot now, sorry" and that's it? I'll never bother crafting another personalized plotline for them. Not worth the effort. However, if they give me a reason*? Sure, I can see setting it aside, or even completely dropping all that work right into the circular filing cabinet and be fine with it.</p><p></p><p>But that's just my two cents.</p><p></p><p></p><p>* And mean a real reason, not just "Eh, I'm not interested anymore" or "I decided to change my backstory, so there is no estranged father".</p><p></p><p></p><p></p><p></p><p></p><p>Are you saying the problem was so obvious that you'ld instantly intuit it if the X Card were tapped but somehow, absent the X Card it was also simultaneously subtle and beyond knowing?</p><p></p><p>Does the X Card somehow give you and Hussar telepathy?</p></blockquote><p>You can’t always tell what is going on with the people at your table.</p><p>[/QUOTE]</p>
[QUOTE="evileeyore, post: 7824400, member: 1768"] And that has been my objection to the X Card from CiG from jump. It's repeatedly hammered home in that document that you don't need to and shouldn't explain anything, not even a "this thing is upsetting to me". It's entire purpose is to shut down the social aspect of a social activity. Because social activities are how you learn to communicate. Fostering an environment where communication is actively discouraged is counter-productive. Because if they are encouraged to never mention what the problem is, it can never be solved or even moved past. If they shut down game for the night, and then because a document said it's okay to never ever actually articulate even in the smallest what the problem is, I will not invite them back. I don't care what their motivations are, or why they are traumatized, all I need to know is what is causing the problem right there at the table so it can either be avoided or alleviated in the future. If I've gone through the trouble of crafting a plotline for someone and am told "Um, I really don't want to deal with the plot now, sorry" and that's it? I'll never bother crafting another personalized plotline for them. Not worth the effort. However, if they give me a reason*? Sure, I can see setting it aside, or even completely dropping all that work right into the circular filing cabinet and be fine with it. But that's just my two cents. * And mean a real reason, not just "Eh, I'm not interested anymore" or "I decided to change my backstory, so there is no estranged father". Are you saying the problem was so obvious that you'ld instantly intuit it if the X Card were tapped but somehow, absent the X Card it was also simultaneously subtle and beyond knowing? Does the X Card somehow give you and Hussar telepathy? [/QUOTE]You can’t always tell what is going on with the people at your table. [/QUOTE]
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