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RPG Evolution: When Gaming Bleeds
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<blockquote data-quote="MGibster" data-source="post: 7825009" data-attributes="member: 4534"><p>The biggest problem with each of us coming up with examples is that it's so easy for us to cherry pick the ones that make our case look good. When it comes to accommodations it's not bad to have general guidelines but in the real world, where the rubber meets the road, you often have to look at things on a case-by-case basis to make a good decision. So in your case, great, let's say the X-Card is played and everyone is crystal clear on what the problematic content is and it's a trivial matter to make sure it doesn't show up in the game later. </p><p></p><p>But it's not always going to be that clear. And I think any assessment of the X-Card, pro or con, needs to acknowledge that the problematic element may not be readily obvious to all involved. </p><p></p><p></p><p></p><p>I don't know that particular stereotype of gamers. Many of my friends are gamers and I think they're decent people. You're a gamer and based on everything I've seen you post I think you're a decent person too. In reality I haven't noticed gamers to be any worse than the population at large. In fact, in recent years I've even seen fewer socially awkward people in gaming spaces as compared to 15-25 years ago. </p><p></p><p></p><p></p><p>You're not a bad player and anyone who would suggest that is being grossly unfair. It's okay for players to decide what they're comfortable or uncomfortable with and everyone at the table should respect that. I had a player once tell me she was uncomfortable with the playing cards we were using for the game (Savage Worlds). I immediately stopped using them and switched to a different deck. I didn't need to ask why, didn't razz her about it (as a group we razz one another quite often), and didn't question why she was okay with graphic descriptions of violence but not these cards with zombies on them. It was enough to know they bothered her so I stopped using them. But had she tapped the X-Card I honestly wouldn't have known what the problem was.</p></blockquote><p></p>
[QUOTE="MGibster, post: 7825009, member: 4534"] The biggest problem with each of us coming up with examples is that it's so easy for us to cherry pick the ones that make our case look good. When it comes to accommodations it's not bad to have general guidelines but in the real world, where the rubber meets the road, you often have to look at things on a case-by-case basis to make a good decision. So in your case, great, let's say the X-Card is played and everyone is crystal clear on what the problematic content is and it's a trivial matter to make sure it doesn't show up in the game later. But it's not always going to be that clear. And I think any assessment of the X-Card, pro or con, needs to acknowledge that the problematic element may not be readily obvious to all involved. I don't know that particular stereotype of gamers. Many of my friends are gamers and I think they're decent people. You're a gamer and based on everything I've seen you post I think you're a decent person too. In reality I haven't noticed gamers to be any worse than the population at large. In fact, in recent years I've even seen fewer socially awkward people in gaming spaces as compared to 15-25 years ago. You're not a bad player and anyone who would suggest that is being grossly unfair. It's okay for players to decide what they're comfortable or uncomfortable with and everyone at the table should respect that. I had a player once tell me she was uncomfortable with the playing cards we were using for the game (Savage Worlds). I immediately stopped using them and switched to a different deck. I didn't need to ask why, didn't razz her about it (as a group we razz one another quite often), and didn't question why she was okay with graphic descriptions of violence but not these cards with zombies on them. It was enough to know they bothered her so I stopped using them. But had she tapped the X-Card I honestly wouldn't have known what the problem was. [/QUOTE]
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