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RPG Evolution: When Gaming Bleeds
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<blockquote data-quote="evileeyore" data-source="post: 7825089" data-attributes="member: 1768"><p>So, I'm guessing the quote above is all you read of what I wrote and you completely missed this:</p><p></p><p>"<em>The problem the Player finally decided they couldn't take had nothing to do with the campaign, but one of the other Players.</em>"</p><p></p><p>One of the other Players behavior drove the new Player to flip out, scream at them, and storm out. Behavior that we took as completely normal as we'd all been gaming as a group for a year, but the new Player did not know and misconstrued. The exact sort of thing an X Card would have gotten played over.</p><p></p><p></p><p>Actually, we all were trying to play a different game <em>than the GM</em>, the Player who had a meltdown over <em>other issues at the table</em> wasn't upset over the game any more than the rest of us*. I set the stage to exemplify that their mood was worsening session after session, but went unnoticed as all of our moods were souring game after game. So had they played the X Card to get the other Player to stop their behavior, why wouldn't have been at all obvious.</p><p></p><p></p><p>* And probably a bit less than myself, as they stayed while I left a month later. Constant overtime and being depressed at a game on my only day off wasn't conducive to being in a good mood for me.</p><p></p><p></p><p>Who mentioned bleed? Not I. However it would be the very concept to have explored in this example. Everyone was on edge due to the game. It's even possible the Player who had the trouble might have been amenable to initiating a discussion about the problem, before it became a problem, had we not all been a bit depressed and grouchy. And likely the Player whose behavior 'caused' the problem might not have been as 'disruptive' if they weren't so checked out as well.</p><p></p><p>So, yeah, bleed is perfectly in line for discussion with this example. As for the X Card, if you can't play it stop a fellow Players actions, how in the world would it have ever been of use to yourself in your experience?</p></blockquote><p></p>
[QUOTE="evileeyore, post: 7825089, member: 1768"] So, I'm guessing the quote above is all you read of what I wrote and you completely missed this: "[I]The problem the Player finally decided they couldn't take had nothing to do with the campaign, but one of the other Players.[/I]" One of the other Players behavior drove the new Player to flip out, scream at them, and storm out. Behavior that we took as completely normal as we'd all been gaming as a group for a year, but the new Player did not know and misconstrued. The exact sort of thing an X Card would have gotten played over. Actually, we all were trying to play a different game [I]than the GM[/I], the Player who had a meltdown over [I]other issues at the table[/I] wasn't upset over the game any more than the rest of us*. I set the stage to exemplify that their mood was worsening session after session, but went unnoticed as all of our moods were souring game after game. So had they played the X Card to get the other Player to stop their behavior, why wouldn't have been at all obvious. * And probably a bit less than myself, as they stayed while I left a month later. Constant overtime and being depressed at a game on my only day off wasn't conducive to being in a good mood for me. Who mentioned bleed? Not I. However it would be the very concept to have explored in this example. Everyone was on edge due to the game. It's even possible the Player who had the trouble might have been amenable to initiating a discussion about the problem, before it became a problem, had we not all been a bit depressed and grouchy. And likely the Player whose behavior 'caused' the problem might not have been as 'disruptive' if they weren't so checked out as well. So, yeah, bleed is perfectly in line for discussion with this example. As for the X Card, if you can't play it stop a fellow Players actions, how in the world would it have ever been of use to yourself in your experience? [/QUOTE]
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