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<blockquote data-quote="MGibster" data-source="post: 7825291" data-attributes="member: 4534"><p>That the X-Card tapper is a player in near crisis is an assumption on your part. The <em>Consent in Gaming</em> pamphlet does not say the X-Card is to be used when a player is in near crisis. In fact, the pamphlet doesn't generally describe anyone as being in crisis or panicking it typically uses terms like comfortable when it talks of consent. The X-Card could be played because the player finds something mildly uncomfortable. Which is fine. Someone doesn't have to wait until they're close to panic attack before they opt out of something. </p><p></p><p>If someone's close to a panic attack the game is over. I personally won't be in the right headspace to continue the game even if I know exactly what the problem might be. And I wouldn't be upset at the player at all. It's not like they can help that they're having a crisis. </p><p></p><p></p><p></p><p>Um, guy? You went out of your way to tell me the follwing: "And, 'we are better than we used to be' doesn't actually mean, 'We are good now.'" How am I supposed to interpret that as anything other than you thinking gamers as a whole aren't good? </p><p></p><p></p><p></p><p>Ditto.</p></blockquote><p></p>
[QUOTE="MGibster, post: 7825291, member: 4534"] That the X-Card tapper is a player in near crisis is an assumption on your part. The [I]Consent in Gaming[/I] pamphlet does not say the X-Card is to be used when a player is in near crisis. In fact, the pamphlet doesn't generally describe anyone as being in crisis or panicking it typically uses terms like comfortable when it talks of consent. The X-Card could be played because the player finds something mildly uncomfortable. Which is fine. Someone doesn't have to wait until they're close to panic attack before they opt out of something. If someone's close to a panic attack the game is over. I personally won't be in the right headspace to continue the game even if I know exactly what the problem might be. And I wouldn't be upset at the player at all. It's not like they can help that they're having a crisis. Um, guy? You went out of your way to tell me the follwing: "And, 'we are better than we used to be' doesn't actually mean, 'We are good now.'" How am I supposed to interpret that as anything other than you thinking gamers as a whole aren't good? Ditto. [/QUOTE]
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