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RPG Evolution: When Gaming Bleeds
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<blockquote data-quote="Son of the Serpent" data-source="post: 7825732" data-attributes="member: 7015476"><p>Never played a d&d game with high character death rate, high chance of the villain getting their way, or an evil/nongood aligned party campaign in which you may not be the hero, may be against the hero, or there may in fact be no clear hero whatsoever? Looks like i need to do some clarifying.</p><p></p><p>Actually it sounds like you are actually talking about one type of d&d game. Im talking about all types of d&d games. D&d in no way shape or form is limited to heroic tropes. Thats only in some groups. Plenty of people play games completely divorced of this a fairly frequent amount of the time. Myself included. Besides, ever play the good guys who fail to save the day as a frequent theme in a hopeless world? It can be very fun. Lots of different types of campaigns can be played. And yes, when you are playing as the evil person doing dastardly things in d&d the x card gets used. But you are wrong. It happens way less. It happens way more in the campaign where no one in the party is evil aligned at all. It happens most often when the villain (someone a player has no control over) does something. Your assumption is opposite of correct. When the party is evil, when the party is raping, pillaging, burning, enslaving, eating the newborns, and doing all manner of depraved acts its actually much much less likely to be used. Because there is control over evil more often. Because acts chosen are less likely to have been ones the party hasnt consistantly done by choice for months. When the evil is you, the evil is likely to be in a form you were comfortable choosing to see. And an x card will break the immersion in either case as well as cause many many other problems. You have it backward though. It would in fact be used more often in a good aligned party. I honestly thought it was obvious. Although its fine as an optional thing that dms can choose to ignore and leave out of their game it is definitely damaging to any game in which people find it unnecessary. Ill expand this statement too. This statement im making applies to all roleplay games. All. In the case of larps where the possibility of real harm is present a signal that someone is or may be about to get hurt is reasonable but thats not similar to the x card. X cards are great as an option. But if possible the game (any rp game) is in superior form without it. As well as nearly (keyword) all things in existance (where none of the default primary functions of the object in question is protection with the exception being when added safety limits potential functioning level none) being better without the training wheels.</p><p></p><p>Example of "nearly all things": bicycle.</p><p>Example of the exception due to intended function: plate armor (literally armor)</p><p>Example of the rare exception that doesnt qualify the way armor does: a disease. Obviously vaccines are good.</p><p>Example of an exception due to safety feature not reducing function: a gun (unless its one of the annoying types of safety)</p></blockquote><p></p>
[QUOTE="Son of the Serpent, post: 7825732, member: 7015476"] Never played a d&d game with high character death rate, high chance of the villain getting their way, or an evil/nongood aligned party campaign in which you may not be the hero, may be against the hero, or there may in fact be no clear hero whatsoever? Looks like i need to do some clarifying. Actually it sounds like you are actually talking about one type of d&d game. Im talking about all types of d&d games. D&d in no way shape or form is limited to heroic tropes. Thats only in some groups. Plenty of people play games completely divorced of this a fairly frequent amount of the time. Myself included. Besides, ever play the good guys who fail to save the day as a frequent theme in a hopeless world? It can be very fun. Lots of different types of campaigns can be played. And yes, when you are playing as the evil person doing dastardly things in d&d the x card gets used. But you are wrong. It happens way less. It happens way more in the campaign where no one in the party is evil aligned at all. It happens most often when the villain (someone a player has no control over) does something. Your assumption is opposite of correct. When the party is evil, when the party is raping, pillaging, burning, enslaving, eating the newborns, and doing all manner of depraved acts its actually much much less likely to be used. Because there is control over evil more often. Because acts chosen are less likely to have been ones the party hasnt consistantly done by choice for months. When the evil is you, the evil is likely to be in a form you were comfortable choosing to see. And an x card will break the immersion in either case as well as cause many many other problems. You have it backward though. It would in fact be used more often in a good aligned party. I honestly thought it was obvious. Although its fine as an optional thing that dms can choose to ignore and leave out of their game it is definitely damaging to any game in which people find it unnecessary. Ill expand this statement too. This statement im making applies to all roleplay games. All. In the case of larps where the possibility of real harm is present a signal that someone is or may be about to get hurt is reasonable but thats not similar to the x card. X cards are great as an option. But if possible the game (any rp game) is in superior form without it. As well as nearly (keyword) all things in existance (where none of the default primary functions of the object in question is protection with the exception being when added safety limits potential functioning level none) being better without the training wheels. Example of "nearly all things": bicycle. Example of the exception due to intended function: plate armor (literally armor) Example of the rare exception that doesnt qualify the way armor does: a disease. Obviously vaccines are good. Example of an exception due to safety feature not reducing function: a gun (unless its one of the annoying types of safety) [/QUOTE]
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