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*Dungeons & Dragons
RPG Evolution: When Half the Party Shows Up
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<blockquote data-quote="Ulfgeir" data-source="post: 8807974" data-attributes="member: 7015719"><p>The group I play in are 8 players including the GM... Some things we have done in our campaigns, have been both quick missions with the characters present (it helps if everyone lets the GM know in advance that they will not make it), that would be fully playable in one evening. As well as sidequests with often purpose-made characters that do something behind the scenes that the normal characters don't see, but that give the players a greater view that the world is large.</p><p></p><p>We have for example done this in both Scion 2e (so we quickly went off to Ireland for a quick mission helping one of the characters, before going to Mount Olympos and visiting Apollon (we here had a fixed time when that was happening, and we were supposed to be at tis feast and celebrate lots of prophets that would help the various pantheons, and we really wanted everyone to be present. The aftermath of that quick mission to Ireland can be found in the story-hours section).</p><p></p><p>In our Tianxia; Blood, Jade & Silk-campaign, we have gotten different teams of temporary characters (that were more powerful than ours) doing a few sidequests where we could do things that would help the normal characters later, The extra characters had their own goals and so on, but these were goals that we were aligned with. Even going so far as having basically 3 different teams of player characters meeting. Yes, that was complicated.</p><p></p><p>And sometimes if we know in advance and we are in a way where none of these things ae appropriate, then maybe someone else runs a one-shot adventure for the evening.</p></blockquote><p></p>
[QUOTE="Ulfgeir, post: 8807974, member: 7015719"] The group I play in are 8 players including the GM... Some things we have done in our campaigns, have been both quick missions with the characters present (it helps if everyone lets the GM know in advance that they will not make it), that would be fully playable in one evening. As well as sidequests with often purpose-made characters that do something behind the scenes that the normal characters don't see, but that give the players a greater view that the world is large. We have for example done this in both Scion 2e (so we quickly went off to Ireland for a quick mission helping one of the characters, before going to Mount Olympos and visiting Apollon (we here had a fixed time when that was happening, and we were supposed to be at tis feast and celebrate lots of prophets that would help the various pantheons, and we really wanted everyone to be present. The aftermath of that quick mission to Ireland can be found in the story-hours section). In our Tianxia; Blood, Jade & Silk-campaign, we have gotten different teams of temporary characters (that were more powerful than ours) doing a few sidequests where we could do things that would help the normal characters later, The extra characters had their own goals and so on, but these were goals that we were aligned with. Even going so far as having basically 3 different teams of player characters meeting. Yes, that was complicated. And sometimes if we know in advance and we are in a way where none of these things ae appropriate, then maybe someone else runs a one-shot adventure for the evening. [/QUOTE]
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