Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
RPG Evolution: When Half the Party Shows Up
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Richards" data-source="post: 8808616" data-attributes="member: 508"><p>My son ran a two-year 3.5 campaign ("<a href="https://www.enworld.org/threads/the-durnhill-conscripts.597733/" target="_blank">The Durnhill Conscripts</a>") that was specifically designed to run through the night's short adventure no matter how many players showed up. Of the five players (from two families between us), three of us never missed a session, while two very frequently missed sessions in the first third or so of the campaign. But the game setup was we were working directly for the King, who needed a team of "troubleshooters" to go on missions that, if they went awry, he had plausible deniability about. (So were were kind of like the Suicide Squad without being made up of "bad guys.") For each session (we met on Wednesdays for short, 2-1/2 hour sessions), if the player showed up, his or her PC was involved in that game session's mission; those PCs whose players didn't show up had been given other assignments that didn't earn them any XP (stuff like, "watch this inn and report back if anyone shows up wearing a red hat"). As a result, after several no-shows, we had some discrepancies in our PCs' levels. But the concept worked out very well for us, and for the last half of the campaign I don't think we had anyone missing a session.</p><p></p><p>Johnathan</p></blockquote><p></p>
[QUOTE="Richards, post: 8808616, member: 508"] My son ran a two-year 3.5 campaign ("[URL='https://www.enworld.org/threads/the-durnhill-conscripts.597733/']The Durnhill Conscripts[/URL]") that was specifically designed to run through the night's short adventure no matter how many players showed up. Of the five players (from two families between us), three of us never missed a session, while two very frequently missed sessions in the first third or so of the campaign. But the game setup was we were working directly for the King, who needed a team of "troubleshooters" to go on missions that, if they went awry, he had plausible deniability about. (So were were kind of like the Suicide Squad without being made up of "bad guys.") For each session (we met on Wednesdays for short, 2-1/2 hour sessions), if the player showed up, his or her PC was involved in that game session's mission; those PCs whose players didn't show up had been given other assignments that didn't earn them any XP (stuff like, "watch this inn and report back if anyone shows up wearing a red hat"). As a result, after several no-shows, we had some discrepancies in our PCs' levels. But the concept worked out very well for us, and for the last half of the campaign I don't think we had anyone missing a session. Johnathan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
RPG Evolution: When Half the Party Shows Up
Top