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RPG Evolution: When Half the Party Shows Up
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<blockquote data-quote="Laurefindel" data-source="post: 8810040" data-attributes="member: 67296"><p>It depends what the session is about. We often finish on cliffhangers so it’s rare that we can pretend one character stayed at the inn or whatever.</p><p></p><p>Nevertheless, I don’t like playing somebody else’s character. At best their actions will be resolved off-screen as they are being isolated somehow. I even did the other way around with a single PC who could play; he was the one that got isolated and the whole session was about getting back to the party. There was time-travel and plane-jumping shenanigans involved, it was actually pretty cool.</p><p></p><p>But whatever happens, I try to weave it in the story. The present players are usually good sports about it and play along; I’m cool with that type of metagaming. Only when the story really calls for all characters to be present will I cancel, but this is pretty rare.</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 8810040, member: 67296"] It depends what the session is about. We often finish on cliffhangers so it’s rare that we can pretend one character stayed at the inn or whatever. Nevertheless, I don’t like playing somebody else’s character. At best their actions will be resolved off-screen as they are being isolated somehow. I even did the other way around with a single PC who could play; he was the one that got isolated and the whole session was about getting back to the party. There was time-travel and plane-jumping shenanigans involved, it was actually pretty cool. But whatever happens, I try to weave it in the story. The present players are usually good sports about it and play along; I’m cool with that type of metagaming. Only when the story really calls for all characters to be present will I cancel, but this is pretty rare. [/QUOTE]
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RPG Evolution: When Half the Party Shows Up
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