Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
RPG Evolution: When Half the Party Shows Up
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Xamnam" data-source="post: 8810060" data-attributes="member: 7037765"><p>When I ran LMoP, we refused to meet unless everyone was up for it. Given the nature of the module, I didn't want players to miss relevant story beats, especially the ones that their character was tied to. That's why it took us over three years to complete, but we did. It was frustrating at times, but I don't regret that choice for that specific campaign. That's just how that party will be, and I like everyone involved enough to wait as necessary.</p><p></p><p>My preferred party size is five, and going forward, I'd like my next table to be one where we'd be willing to play as long as three can make it, with a truly consistent schedule. Obviously, play might test the idea, but going into it, I assume I'd run it with the characters of absent players being present, but fairly non-interactable. Even if I felt like I, or another player, could competently take over the character in combat, mortality would be off the table (and the character would take actions that reflect that). I would feel like I was punishing a player for having a life if they returned to a dead PC that they had no control of at the time.</p></blockquote><p></p>
[QUOTE="Xamnam, post: 8810060, member: 7037765"] When I ran LMoP, we refused to meet unless everyone was up for it. Given the nature of the module, I didn't want players to miss relevant story beats, especially the ones that their character was tied to. That's why it took us over three years to complete, but we did. It was frustrating at times, but I don't regret that choice for that specific campaign. That's just how that party will be, and I like everyone involved enough to wait as necessary. My preferred party size is five, and going forward, I'd like my next table to be one where we'd be willing to play as long as three can make it, with a truly consistent schedule. Obviously, play might test the idea, but going into it, I assume I'd run it with the characters of absent players being present, but fairly non-interactable. Even if I felt like I, or another player, could competently take over the character in combat, mortality would be off the table (and the character would take actions that reflect that). I would feel like I was punishing a player for having a life if they returned to a dead PC that they had no control of at the time. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
RPG Evolution: When Half the Party Shows Up
Top