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RPG Evolution: Where Are the Board Gamers?
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<blockquote data-quote="GreyLord" data-source="post: 8922022" data-attributes="member: 4348"><p>Nice article.</p><p></p><p>I know there has been a lot of anger towards WotC the past little while, but I think they are trying to increase the brand in various ways. Some of that requires trying out new avenues. You can't succeed if you don't try. Unfortunately, that can bring good ideas and bad ideas while experimenting with what works.</p><p></p><p>I think some of the difficulties are the changing landscapes of toys and games today. Hasbro has focused on toys and games in the past with retail being a strong area. In the new generation, many parents don't give their kids toys as much. They will hand their kid a tablet or some other electronic device to keep them entertained instead. This will obviously cause a strain on the traditional toy market in some ways.</p><p></p><p>Going more digital isn't a bad idea, and getting people who have experience in the digital arena is a smart idea (most likely). I suppose the question is how to expand effectively into new circles of entertainment without upsetting the previous circles? That can be a hard balancing act.</p><p></p><p>I think Hasbro is trying to find it's way in a new frontier. Finding the right people for that can be tough. Forging a path that accommodates the customers and fans of all the original premises while attaining new fans of the younger generations is a difficult maze to navigate and find the best way through. I hope they find it.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 8922022, member: 4348"] Nice article. I know there has been a lot of anger towards WotC the past little while, but I think they are trying to increase the brand in various ways. Some of that requires trying out new avenues. You can't succeed if you don't try. Unfortunately, that can bring good ideas and bad ideas while experimenting with what works. I think some of the difficulties are the changing landscapes of toys and games today. Hasbro has focused on toys and games in the past with retail being a strong area. In the new generation, many parents don't give their kids toys as much. They will hand their kid a tablet or some other electronic device to keep them entertained instead. This will obviously cause a strain on the traditional toy market in some ways. Going more digital isn't a bad idea, and getting people who have experience in the digital arena is a smart idea (most likely). I suppose the question is how to expand effectively into new circles of entertainment without upsetting the previous circles? That can be a hard balancing act. I think Hasbro is trying to find it's way in a new frontier. Finding the right people for that can be tough. Forging a path that accommodates the customers and fans of all the original premises while attaining new fans of the younger generations is a difficult maze to navigate and find the best way through. I hope they find it. [/QUOTE]
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