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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
RPG Evolution: Who Are You Again?
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<blockquote data-quote="Voadam" data-source="post: 9692950" data-attributes="member: 2209"><p>I found the Paizo APs were pretty bad about not having a consistent recurring villain, often having the end boss only be introduced in the last module. Often this is because the typically six modules are written by different authors and they focus more on their assigned theme and on making them capable of being their own solo module, so there is sometimes little connection from one to the next and little to connect something through all of them.</p><p></p><p>When I did a 5e conversion of the Carrion Crown AP I had great effect using suggestions from the paizo board on how to make the end bosses of modules 3 and 6 be recurring NPCs/villains through the whole set while setting them up from the start as NPCs the party interacts with even though not as adversaries to start. I set up the module 6 boss as a creepy patron for the party from the start and the module 3 boss as an adversary fairly early that they pursued after discovering he set up the problems of module 1 which led them to module 2 (where they stayed with module 6 villain as creepy patron) and it was a good setup for module 3 to be a climax campaign end if I wanted (I only got part way through module 2 before the pandemic shut down my participation in that face to face game group for a long while).</p></blockquote><p></p>
[QUOTE="Voadam, post: 9692950, member: 2209"] I found the Paizo APs were pretty bad about not having a consistent recurring villain, often having the end boss only be introduced in the last module. Often this is because the typically six modules are written by different authors and they focus more on their assigned theme and on making them capable of being their own solo module, so there is sometimes little connection from one to the next and little to connect something through all of them. When I did a 5e conversion of the Carrion Crown AP I had great effect using suggestions from the paizo board on how to make the end bosses of modules 3 and 6 be recurring NPCs/villains through the whole set while setting them up from the start as NPCs the party interacts with even though not as adversaries to start. I set up the module 6 boss as a creepy patron for the party from the start and the module 3 boss as an adversary fairly early that they pursued after discovering he set up the problems of module 1 which led them to module 2 (where they stayed with module 6 villain as creepy patron) and it was a good setup for module 3 to be a climax campaign end if I wanted (I only got part way through module 2 before the pandemic shut down my participation in that face to face game group for a long while). [/QUOTE]
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