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General Tabletop Discussion
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RPG Evolution: Who Knows Better, a Player or Their Character?
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<blockquote data-quote="DEFCON 1" data-source="post: 8564823" data-attributes="member: 7006"><p>If I put a puzzle into the game, it is there merely to vary up gameplay for the players-- give them some new type of challenge rather than the same set of typical D&D challenges the game presents-- combat scenes, tracking, finding your way through confusing mazes, speaking to important people etc. I know full well that the puzzle (or any kind of mental deduction exercise) is there for the player's benefits and action and not just the characters themselves. Because anything that isn't just the board game of rolling dice (as you spoke on) is testing the players' intellect and insight because they're the ones who are actually doing the work to figure out the answers. And thus I do not really care if they attempt to "roleplay" a 10 INT character versus a 14 INT character versus an 18 INT character while solving puzzles. To me trying to enforce that sort of meta knowledge of what they characters may or may not be able to actually figure out is a waste of my time. Especially considering that if we were to incorporate the dice rolling of the board game into determining whether a character could or could not solve a puzzle... the full range of 20 points from the d20 die roll more than makes up for the 1-6 points of difference the various INT modifiers would give.</p><p></p><p>You can't state a puzzle would be okay to be solved by the 18 INT character but that the 8 INT character shouldn't get to participate... when that supposedly much-less-intelligent 8 INT character can still hit a 19 on an INT check with a Nat 20 and thus beat that 18 INT character on any check when the 18 INT character rolls a 1 to 13. So even when the board game's dice rolls are brought into it... mechanically there is no justification for not allowing the player of the 8 INT character to participate in puzzle solving in my opinion.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8564823, member: 7006"] If I put a puzzle into the game, it is there merely to vary up gameplay for the players-- give them some new type of challenge rather than the same set of typical D&D challenges the game presents-- combat scenes, tracking, finding your way through confusing mazes, speaking to important people etc. I know full well that the puzzle (or any kind of mental deduction exercise) is there for the player's benefits and action and not just the characters themselves. Because anything that isn't just the board game of rolling dice (as you spoke on) is testing the players' intellect and insight because they're the ones who are actually doing the work to figure out the answers. And thus I do not really care if they attempt to "roleplay" a 10 INT character versus a 14 INT character versus an 18 INT character while solving puzzles. To me trying to enforce that sort of meta knowledge of what they characters may or may not be able to actually figure out is a waste of my time. Especially considering that if we were to incorporate the dice rolling of the board game into determining whether a character could or could not solve a puzzle... the full range of 20 points from the d20 die roll more than makes up for the 1-6 points of difference the various INT modifiers would give. You can't state a puzzle would be okay to be solved by the 18 INT character but that the 8 INT character shouldn't get to participate... when that supposedly much-less-intelligent 8 INT character can still hit a 19 on an INT check with a Nat 20 and thus beat that 18 INT character on any check when the 18 INT character rolls a 1 to 13. So even when the board game's dice rolls are brought into it... mechanically there is no justification for not allowing the player of the 8 INT character to participate in puzzle solving in my opinion. [/QUOTE]
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