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General Tabletop Discussion
*Dungeons & Dragons
RPG Evolution: Who Knows Better, a Player or Their Character?
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<blockquote data-quote="payn" data-source="post: 8564848" data-attributes="member: 90374"><p>I do like puzzles the players have to figure out. However, I am quite well aware of the old school days when it was players figure it out or the game grinds to a halt and/or the characters die. So, I have switched to using the kind of riddle puzzles of skill play to block optional hidden passages that might help the PCs or give them some neat treasure but are not essential to moving on in the game.</p><p></p><p>I mostly use the advice in the OP about the escape rooms. You need to put together a series of items to operate machinery to open a passage, or complete a map to figure out where to go. Searching and collecting the items is the adventure but you don't have to solve complex puzzles as PC/player to do it.</p></blockquote><p></p>
[QUOTE="payn, post: 8564848, member: 90374"] I do like puzzles the players have to figure out. However, I am quite well aware of the old school days when it was players figure it out or the game grinds to a halt and/or the characters die. So, I have switched to using the kind of riddle puzzles of skill play to block optional hidden passages that might help the PCs or give them some neat treasure but are not essential to moving on in the game. I mostly use the advice in the OP about the escape rooms. You need to put together a series of items to operate machinery to open a passage, or complete a map to figure out where to go. Searching and collecting the items is the adventure but you don't have to solve complex puzzles as PC/player to do it. [/QUOTE]
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RPG Evolution: Who Knows Better, a Player or Their Character?
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