Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
RPG Evolution: Who Knows Better, a Player or Their Character?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voadam" data-source="post: 8564970" data-attributes="member: 2209"><p>For me as a DM, I care more about immersive roleplay than stats on a sheet. I want my players to play their concepts of their characters in the moments, and have the other players and me as DM react to their portrayals. I want players to roleplay whatever concept they want, not work towards the concepts of their stats.</p><p></p><p>I think of the roleplay concepts though as how they approach things, not whether they are successful or not. So a Sherlock Holmes concept I expect the player to look for clues and think things through and try to solve things, not that they will solve things at a glance when they come up.</p><p></p><p>I am not interested in playing contrary to people's portrayals, so if a high charisma, high persuasion character is played as abrasive and crude, I have no interest in playing NPCs reacting as if they were suave. I am more likely to react as I feel the NPC would to the actual roleplay that happens.</p><p></p><p>I think stats should support the mechanical character build but that most any roleplay concept should work with most any mechanical stat build.</p><p></p><p>I am fine with high int characters acting dumb or low stat int builds (like a tank fighter) played intelligently.</p><p></p><p>I generally trust players to roleplay in character knowledge versus out of character knowledge.</p><p></p><p>If I have puzzles or mysteries they are there to be interacted with. I try to be fine with players not figuring things out. If someone is playing a beer and pretzels joy of combat concept who will ignore most of the talking and puzzles that is fine. If someone wants to focus on the puzzles and intrigue fine. If someone focuses on the intrigue and puzzles but does not solve them, fine. The game will go on.</p><p></p><p>I try to have rolls be for more abstract less immediate things like downtime activities or skill challenges where the players describe an approach. I might call for rolls if they are trying to figure something out over time without going through each step of the process. I have run a bunch of games though where figuring things out is the plot and so we go scene to scene with roleplaying and the players come up with their own theories on the mysteries as things develop.</p><p></p><p>I like 5e's flexibility in DM adjudication, it allows me to RAW adjudicate everything according to my preferred style and to switch from one system of adjudication to another and to ignore the styles of adjudication I do not prefer. I also like that when I call for skill rolls the bounded accuracy means that it is much less a matter of specific character build than things were under the 3e d20 skill system. I am also a big fan of backgrounds as both a good conceptual hook and providing two non-class skills to every PC in 5e.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8564970, member: 2209"] For me as a DM, I care more about immersive roleplay than stats on a sheet. I want my players to play their concepts of their characters in the moments, and have the other players and me as DM react to their portrayals. I want players to roleplay whatever concept they want, not work towards the concepts of their stats. I think of the roleplay concepts though as how they approach things, not whether they are successful or not. So a Sherlock Holmes concept I expect the player to look for clues and think things through and try to solve things, not that they will solve things at a glance when they come up. I am not interested in playing contrary to people's portrayals, so if a high charisma, high persuasion character is played as abrasive and crude, I have no interest in playing NPCs reacting as if they were suave. I am more likely to react as I feel the NPC would to the actual roleplay that happens. I think stats should support the mechanical character build but that most any roleplay concept should work with most any mechanical stat build. I am fine with high int characters acting dumb or low stat int builds (like a tank fighter) played intelligently. I generally trust players to roleplay in character knowledge versus out of character knowledge. If I have puzzles or mysteries they are there to be interacted with. I try to be fine with players not figuring things out. If someone is playing a beer and pretzels joy of combat concept who will ignore most of the talking and puzzles that is fine. If someone wants to focus on the puzzles and intrigue fine. If someone focuses on the intrigue and puzzles but does not solve them, fine. The game will go on. I try to have rolls be for more abstract less immediate things like downtime activities or skill challenges where the players describe an approach. I might call for rolls if they are trying to figure something out over time without going through each step of the process. I have run a bunch of games though where figuring things out is the plot and so we go scene to scene with roleplaying and the players come up with their own theories on the mysteries as things develop. I like 5e's flexibility in DM adjudication, it allows me to RAW adjudicate everything according to my preferred style and to switch from one system of adjudication to another and to ignore the styles of adjudication I do not prefer. I also like that when I call for skill rolls the bounded accuracy means that it is much less a matter of specific character build than things were under the 3e d20 skill system. I am also a big fan of backgrounds as both a good conceptual hook and providing two non-class skills to every PC in 5e. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
RPG Evolution: Who Knows Better, a Player or Their Character?
Top