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General Tabletop Discussion
*Dungeons & Dragons
RPG Evolution: Who Knows Better, a Player or Their Character?
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<blockquote data-quote="Ovinomancer" data-source="post: 8565001" data-attributes="member: 16814"><p>Two issues:</p><p></p><p>1) you confuse roleplaying with playacting. Speaking in 3rd person about your character can be very deep roleplaying. Acting in character is orthogonal to roleplaying -- it's an associated activity that isn't required. I'm currently playing a character that I don't personally identify with, so I'm avoiding 1st person. However, I can understand and play to the motivations the character has, so my play of the character is absolutely roleplaying.</p><p></p><p>2) misalignment challenges -- you start by presenting puzzles and riddles and asking how to deal with these regarding players or characters. This is just a misalignment of challenge -- if you have a concrete puzzle or riddle, this will only every be a challenge for the players. You can bolt on some rolls for hints, but you're still centering this challenge at the player and not the character. Puzzles and riddles have to be abstract to be a challenge to characters. But this I mean that not only the answer but the questions are not specified but rather resolved through play. This way, the actions the characters take and the resolution of those action drives the challenge to completion without having to work the cognitive dissonance of player-oriented challenges in. </p><p></p><p>That said, I find 5e doesn't have much support for this kind of play because it's ability check system is largely based on distinct actions and not content generation/modification. As such, my solution for the OP question is to avoid having riddles or puzzles be a part of my 5e games and when they show up, acknowledge that they are player challenges and go from there.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8565001, member: 16814"] Two issues: 1) you confuse roleplaying with playacting. Speaking in 3rd person about your character can be very deep roleplaying. Acting in character is orthogonal to roleplaying -- it's an associated activity that isn't required. I'm currently playing a character that I don't personally identify with, so I'm avoiding 1st person. However, I can understand and play to the motivations the character has, so my play of the character is absolutely roleplaying. 2) misalignment challenges -- you start by presenting puzzles and riddles and asking how to deal with these regarding players or characters. This is just a misalignment of challenge -- if you have a concrete puzzle or riddle, this will only every be a challenge for the players. You can bolt on some rolls for hints, but you're still centering this challenge at the player and not the character. Puzzles and riddles have to be abstract to be a challenge to characters. But this I mean that not only the answer but the questions are not specified but rather resolved through play. This way, the actions the characters take and the resolution of those action drives the challenge to completion without having to work the cognitive dissonance of player-oriented challenges in. That said, I find 5e doesn't have much support for this kind of play because it's ability check system is largely based on distinct actions and not content generation/modification. As such, my solution for the OP question is to avoid having riddles or puzzles be a part of my 5e games and when they show up, acknowledge that they are player challenges and go from there. [/QUOTE]
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