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General Tabletop Discussion
*Dungeons & Dragons
RPG Evolution: Who Knows Better, a Player or Their Character?
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<blockquote data-quote="Lanefan" data-source="post: 8566282" data-attributes="member: 29398"><p>Anyone can freely interact with any element of the game at any opportunity, regardless of stats.</p><p></p><p>What varies due to stats - as it should - is the reasonable expectation of such interaction resulting in a successful or useful outcome; and that's what stat-based bonuses and penalties* are for whether applied via hard-coded mechanics or soft-coded roleplaying.</p><p></p><p>Edit to add: * - or, in older editions, the roll-under-stat mechanic, which IMO is much better and more granular than the 3e-4e-5e bonus system.</p><p></p><p>When my Strength-8 Rogue tries doing something physically demanding she shouldn't have nearly the chance of success as her Strength-17 counterpart.</p><p></p><p>When m Intelligence-8 Fighter tries solving puzzles he shouldn't have nearly the chance of success as his Intelligence-17 counterpart; and if the puzzles are being solved by roleplaying rather than rolling this kinda needs to be soft-enforced somehow.</p><p></p><p>When my Charisma-6 War Cleric tries being a diplomat he shouldn't have nearly the chance of success as his Charisma-17 counterpart. (and this one has happened: much like [USER=7020832]@FrozenNorth[/USER] 's example, we had brought some very foreign rescuees home and once we got there everyone completely forgot about them except my Cha-6 Dwarf, who tried his best to tell them what was what around here and how best to proceed. They listened to me then pretty much told me to get lost; and only much later did we learn these "rescuees" were from a nation seeking world domination and who were/are at war with pretty much everyone, and that we'd probably just given a group of their spies free access to our continent. Oops.)</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8566282, member: 29398"] Anyone can freely interact with any element of the game at any opportunity, regardless of stats. What varies due to stats - as it should - is the reasonable expectation of such interaction resulting in a successful or useful outcome; and that's what stat-based bonuses and penalties* are for whether applied via hard-coded mechanics or soft-coded roleplaying. Edit to add: * - or, in older editions, the roll-under-stat mechanic, which IMO is much better and more granular than the 3e-4e-5e bonus system. When my Strength-8 Rogue tries doing something physically demanding she shouldn't have nearly the chance of success as her Strength-17 counterpart. When m Intelligence-8 Fighter tries solving puzzles he shouldn't have nearly the chance of success as his Intelligence-17 counterpart; and if the puzzles are being solved by roleplaying rather than rolling this kinda needs to be soft-enforced somehow. When my Charisma-6 War Cleric tries being a diplomat he shouldn't have nearly the chance of success as his Charisma-17 counterpart. (and this one has happened: much like [USER=7020832]@FrozenNorth[/USER] 's example, we had brought some very foreign rescuees home and once we got there everyone completely forgot about them except my Cha-6 Dwarf, who tried his best to tell them what was what around here and how best to proceed. They listened to me then pretty much told me to get lost; and only much later did we learn these "rescuees" were from a nation seeking world domination and who were/are at war with pretty much everyone, and that we'd probably just given a group of their spies free access to our continent. Oops.) [/QUOTE]
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