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Community
General Tabletop Discussion
*Dungeons & Dragons
RPG Evolution: Why Paper Beats Pixels
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<blockquote data-quote="Clint_L" data-source="post: 9872833" data-attributes="member: 7035894"><p>Hmmmm...as the DM, I can't give up my digital tools. They save me so much time! And for D&D Club, they allow me to bring in kids who just want to check it out and don't have dice or books. So the digital tools remove a lot of barriers to getting started for them.</p><p></p><p>On the other hand, I have noticed that rules retention among my players is lower, but that's a little hard to quantify and explain. It <em>could</em> be because of the digital tools, for sure. After all, when you can just hover over a spell on on your DDB character sheet to be reminded what it does, there's less of an incentive to commit it to memory. And OP is correct that simply reading something does not reinforce memory nearly as well as writing it, and especially as teaching it does. (In teaching we usually go read/hear-->write-->apply-->teach/synthesize.</p><p></p><p>So I could be seeing a link between using digital tools and not retaining the rules, though I have to be cautious because my evidence is from a small sample and so anecdotal.</p><p></p><p>Is it worth it to switch? Not for me, no. I couldn't manage the amount of games I run without my digital tools. For the players, I think not when it comes to getting them started, but on reflection I think that I will ask the library to bring in copies of the new books for students to sign out, and I will encourage my players to read them, bring their physical copies to games, and perhaps to bring printed PDFs of their character sheets (weighing the pros and cons on that one). I'm always encouraging them to buy and bring their own dice already.</p><p></p><p>Great thread!</p><p></p><p>Edit: My librarian was all over this idea, and we've ordered a bunch of physical books.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9872833, member: 7035894"] Hmmmm...as the DM, I can't give up my digital tools. They save me so much time! And for D&D Club, they allow me to bring in kids who just want to check it out and don't have dice or books. So the digital tools remove a lot of barriers to getting started for them. On the other hand, I have noticed that rules retention among my players is lower, but that's a little hard to quantify and explain. It [I]could[/I] be because of the digital tools, for sure. After all, when you can just hover over a spell on on your DDB character sheet to be reminded what it does, there's less of an incentive to commit it to memory. And OP is correct that simply reading something does not reinforce memory nearly as well as writing it, and especially as teaching it does. (In teaching we usually go read/hear-->write-->apply-->teach/synthesize. So I could be seeing a link between using digital tools and not retaining the rules, though I have to be cautious because my evidence is from a small sample and so anecdotal. Is it worth it to switch? Not for me, no. I couldn't manage the amount of games I run without my digital tools. For the players, I think not when it comes to getting them started, but on reflection I think that I will ask the library to bring in copies of the new books for students to sign out, and I will encourage my players to read them, bring their physical copies to games, and perhaps to bring printed PDFs of their character sheets (weighing the pros and cons on that one). I'm always encouraging them to buy and bring their own dice already. Great thread! Edit: My librarian was all over this idea, and we've ordered a bunch of physical books. [/QUOTE]
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