Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Dungeons & Dragons
RPG Evolution: Why Paper Beats Pixels
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="talien" data-source="post: 9873565" data-attributes="member: 3285"><p>Oh I agree it's for new players -- brand new players. As I mentioned in the hilarious example listed after that point, you can also make characters at high speed -- but when making the character, the person doing it didn't actually know what a plasmoid was, or thought to ask if that made sense in my campaign world, or that the player he created the character for wanted to play a blob (the fun part was that he LOVED IT). </p><p></p><p>Fast? Five minutes, he said. Accurate, relevant, nuanced? Not a all.</p><p></p><p>When I teach players D&D, I am teaching the game in as much of its entirety is in the core rules. I think digital works great for spot rules checks, for experienced players, for players with physical or learning disabilities. But what I've seen, conversely, is my in-person players (even the experience ones) are surprised by what's "in the actual books" compared to their experience of playing D&D online for years. </p><p></p><p>2024 has reset our understanding of 2014 rules, and we are constantly bumping up against 1) that's actually not in the rules anymore, 2) the rules are now different, 3) what you thought was a rule was probably a house rule that wasn't in 2014 or 2024. In short, digital is no longer guaranteed accurate. And what I've learned from that is in some cases, players didn't know the foundation of the rule (actually, grapple requires a melee attack first, THEN a saving throw) because they read it out of context, not in actual play, and not with the rules in front of them when physical play was happening.</p><p></p><p>This applies to me too. But I am definitely retaining rules better because I can both flip to the page (thanks to my hand thumb index!) and with each time the rules come up, fix it in place and time both in the book and at my table's timeline of events in my head.</p></blockquote><p></p>
[QUOTE="talien, post: 9873565, member: 3285"] Oh I agree it's for new players -- brand new players. As I mentioned in the hilarious example listed after that point, you can also make characters at high speed -- but when making the character, the person doing it didn't actually know what a plasmoid was, or thought to ask if that made sense in my campaign world, or that the player he created the character for wanted to play a blob (the fun part was that he LOVED IT). Fast? Five minutes, he said. Accurate, relevant, nuanced? Not a all. When I teach players D&D, I am teaching the game in as much of its entirety is in the core rules. I think digital works great for spot rules checks, for experienced players, for players with physical or learning disabilities. But what I've seen, conversely, is my in-person players (even the experience ones) are surprised by what's "in the actual books" compared to their experience of playing D&D online for years. 2024 has reset our understanding of 2014 rules, and we are constantly bumping up against 1) that's actually not in the rules anymore, 2) the rules are now different, 3) what you thought was a rule was probably a house rule that wasn't in 2014 or 2024. In short, digital is no longer guaranteed accurate. And what I've learned from that is in some cases, players didn't know the foundation of the rule (actually, grapple requires a melee attack first, THEN a saving throw) because they read it out of context, not in actual play, and not with the rules in front of them when physical play was happening. This applies to me too. But I am definitely retaining rules better because I can both flip to the page (thanks to my hand thumb index!) and with each time the rules come up, fix it in place and time both in the book and at my table's timeline of events in my head. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
RPG Evolution: Why Paper Beats Pixels
Top