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RPG Evolution: Why Paper Beats Pixels
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<blockquote data-quote="VHawkwinter" data-source="post: 9876759" data-attributes="member: 7040136"><p>Absolutely. You need that cover to cover read for foundational understanding of the game, not just wiki lookups. For 5e where there are no official PDFs, I don't know what the digital cover to cover read options are. Read the SRD maybe? Or one of the PDF-based clones? Or maybe beyond has somewhere you can read the whole book that I don't know about.</p><p></p><p></p><p>I favour a laptop, but similar to you I got a large (Samsung) tablet specifically for RPG book pdfs.</p><p></p><p></p><p>Makes sense. (I do not 5e anymore, and back when I did we used physical books + a Google sheets character sheet, I've never signed up for D&DBeyond).</p><p></p><p></p><p>This seems sensible as well.</p><p></p><p></p><p></p><p></p><p>100%. I don't think the DM needs to memorise all the abilities of the classes and spells, each player can make notes of the ones that apply to their characters and learn those, and everyone needs to learn the core mechanics to understand what's happening.</p><p></p><p></p><p>I have helped train a few friends as new GMs to run PF1 through oneshots, including one who just never read the rules to learn them properly. In spite of that, it went fine because he just let the three players in the group who knew the rules very well and GMed it elsewhere handle the adjudicating. We rarely needed to look anything up because two of us had been running it weekly for three years. But for him to learn the rules fully, he would have had to fully read the book.</p><p></p><p></p><p>This is a risk. Definitely. But you can mitigate it somewhat by requiring them to have printouts of their abilities at hand and then check them immediately at the table if there is any uncertainty.</p><p></p><p></p><p>Someone needs to do it, but I have also had it work out well when I was a player and we knew the mechanics and the GM deferred to our expertise, and the new GM deferred to his council of player-GMs to handle all game rules.</p><p></p><p></p><p>Absolutely. I would rather have a "rules lawyer" I can enlist to be my assistant than a guy who isn't paying attention and doesn't even know how their character works.</p><p></p><p></p><p>100%. Especially if they're similar. I remember more than one argument when PF1 was new, where when we checked the books, I was wrong, and still applying a 3.0 rule which didn't exist in PF1. I'm sure similar is happening with 5.0 vs 5.5</p></blockquote><p></p>
[QUOTE="VHawkwinter, post: 9876759, member: 7040136"] Absolutely. You need that cover to cover read for foundational understanding of the game, not just wiki lookups. For 5e where there are no official PDFs, I don't know what the digital cover to cover read options are. Read the SRD maybe? Or one of the PDF-based clones? Or maybe beyond has somewhere you can read the whole book that I don't know about. I favour a laptop, but similar to you I got a large (Samsung) tablet specifically for RPG book pdfs. Makes sense. (I do not 5e anymore, and back when I did we used physical books + a Google sheets character sheet, I've never signed up for D&DBeyond). This seems sensible as well. 100%. I don't think the DM needs to memorise all the abilities of the classes and spells, each player can make notes of the ones that apply to their characters and learn those, and everyone needs to learn the core mechanics to understand what's happening. I have helped train a few friends as new GMs to run PF1 through oneshots, including one who just never read the rules to learn them properly. In spite of that, it went fine because he just let the three players in the group who knew the rules very well and GMed it elsewhere handle the adjudicating. We rarely needed to look anything up because two of us had been running it weekly for three years. But for him to learn the rules fully, he would have had to fully read the book. This is a risk. Definitely. But you can mitigate it somewhat by requiring them to have printouts of their abilities at hand and then check them immediately at the table if there is any uncertainty. Someone needs to do it, but I have also had it work out well when I was a player and we knew the mechanics and the GM deferred to our expertise, and the new GM deferred to his council of player-GMs to handle all game rules. Absolutely. I would rather have a "rules lawyer" I can enlist to be my assistant than a guy who isn't paying attention and doesn't even know how their character works. 100%. Especially if they're similar. I remember more than one argument when PF1 was new, where when we checked the books, I was wrong, and still applying a 3.0 rule which didn't exist in PF1. I'm sure similar is happening with 5.0 vs 5.5 [/QUOTE]
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