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RPG Evolution: Why the New D&D Board Game is a Big Deal
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<blockquote data-quote="wingsandsword" data-source="post: 8055076" data-attributes="member: 14159"><p>The existence of Basic D&D was always a curious evolutionary offshoot of D&D, never treated as the main focus. I'm sure it split business some, but it was always clear that AD&D was the focus. TSR made many, many questionable decisions, I'm sure it could be studied as a "what not to do" case study in business school, and I'll definitely agree with you that the split between Basic an Advanced D&D was a separate error than their overdoing it on campaign settings in the 2e era (they made lots of wonderful settings, but a lot of things that could/should have been a one-off release got their own product line, and lots of supplements that could have been good stand-alones were turned into things specific to one product line).</p><p></p><p>However, as I said before, I think that making the introductory products Basic D&D, and the main product line that most players used AD&D, you imposed a needless learning curve on players having to re-learn things.</p><p></p><p>I'm hoping this new box set is designed for as seamless a transition between it and the main 5e D&D as possible.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 8055076, member: 14159"] The existence of Basic D&D was always a curious evolutionary offshoot of D&D, never treated as the main focus. I'm sure it split business some, but it was always clear that AD&D was the focus. TSR made many, many questionable decisions, I'm sure it could be studied as a "what not to do" case study in business school, and I'll definitely agree with you that the split between Basic an Advanced D&D was a separate error than their overdoing it on campaign settings in the 2e era (they made lots of wonderful settings, but a lot of things that could/should have been a one-off release got their own product line, and lots of supplements that could have been good stand-alones were turned into things specific to one product line). However, as I said before, I think that making the introductory products Basic D&D, and the main product line that most players used AD&D, you imposed a needless learning curve on players having to re-learn things. I'm hoping this new box set is designed for as seamless a transition between it and the main 5e D&D as possible. [/QUOTE]
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