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RPG Evolution: Why the New D&D Board Game is a Big Deal
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<blockquote data-quote="Retreater" data-source="post: 8055309" data-attributes="member: 42040"><p>I've already stated my take on this new board game, but I'd like to address the "Adventure System Series" that we've had since 2010, starting with "Castle Ravenloft."</p><p>First, I've long been a fan of dungeon crawlers since HeroQuest. I collected every one of the Adventure System games I could get my hands on (Ravenloft, Ashardalon, Drizzt, and Elemental Evil - though I sadly missed out on Tomb of Annihilation and Dungeon of the Mad Mage). The minis were pretty good quality, and I've painted most of them in my sets. The tiles are also okay, just not well designed for general dungeon tiles based on the layout (and not even very good for the board games, as I'll describe below.)</p><p>The gameplay isn't the same story. First, it's hard. Like, I think I have completed one mission in the decade I've had them. Monsters and traps spawn at a ridiculous rate. Second, there is little customization to be found. You can level up to 2nd level, but you don't get significant new abilities. You can't customize your characters with equipment. There's a sameness to all of the powers. </p><p>That said, there was a lot of potential to the Adventure System games. Having a "DM mode," having character progression and customization options. Having movement mean something - monsters moved and attacked by tile, not by square (either have everyone move by tiles or squares and not this hodgepodge). </p><p>In the end, I would just like HeroQuest (and I would suspect many of my age group would agree). Honestly, just give us HQ, repackaged and slightly updated. If you can't get the rights to it, change it just enough to be like HQ but to avoid the IP. If BECMI and other editions can be copied in the OSR movement, certainly someone can create something like HQ. Such a game wouldn't be "D&D" (unless, it was of course made with the official branding), but I can tell you it would appeal to many kids (and adults) and encourage many to branch out into TTRPGs.</p></blockquote><p></p>
[QUOTE="Retreater, post: 8055309, member: 42040"] I've already stated my take on this new board game, but I'd like to address the "Adventure System Series" that we've had since 2010, starting with "Castle Ravenloft." First, I've long been a fan of dungeon crawlers since HeroQuest. I collected every one of the Adventure System games I could get my hands on (Ravenloft, Ashardalon, Drizzt, and Elemental Evil - though I sadly missed out on Tomb of Annihilation and Dungeon of the Mad Mage). The minis were pretty good quality, and I've painted most of them in my sets. The tiles are also okay, just not well designed for general dungeon tiles based on the layout (and not even very good for the board games, as I'll describe below.) The gameplay isn't the same story. First, it's hard. Like, I think I have completed one mission in the decade I've had them. Monsters and traps spawn at a ridiculous rate. Second, there is little customization to be found. You can level up to 2nd level, but you don't get significant new abilities. You can't customize your characters with equipment. There's a sameness to all of the powers. That said, there was a lot of potential to the Adventure System games. Having a "DM mode," having character progression and customization options. Having movement mean something - monsters moved and attacked by tile, not by square (either have everyone move by tiles or squares and not this hodgepodge). In the end, I would just like HeroQuest (and I would suspect many of my age group would agree). Honestly, just give us HQ, repackaged and slightly updated. If you can't get the rights to it, change it just enough to be like HQ but to avoid the IP. If BECMI and other editions can be copied in the OSR movement, certainly someone can create something like HQ. Such a game wouldn't be "D&D" (unless, it was of course made with the official branding), but I can tell you it would appeal to many kids (and adults) and encourage many to branch out into TTRPGs. [/QUOTE]
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