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General Tabletop Discussion
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RPG Evolution: Why the New D&D Board Game is a Big Deal
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<blockquote data-quote="JiffyPopTart" data-source="post: 8055319" data-attributes="member: 4881"><p>I will assume you pun misspelling was intentional and go from there....</p><p></p><p>If you think that board games don't have something interesting to offer alongside of tabletop RPGs, then I think you are doing yourself a disservice by putting them all in the "boring" category.</p><p></p><p>Our Gloomhaven campaign took us a bit over a year to complete (it was 75 games of it, usually 2 per gaming session) and over that time all the players were invested to the point of discussing plans and tactics throughout the week in anticipation of Friday Night Game Night. The tactical combat puzzle that is the core of the Gloomhaven game was much more engaging and tactical than any combat in our 5e game during that time. Levelling up a character and unlocking a new power in Gloomhaven led to mutual admiration and "Wow, that's awesome!" moments during the game, much more so than when the wizard got their new spells in D&D, and by new I mean "Pretty much do the same thing they did 30 years ago and you have seen it many times before".</p><p></p><p>The storyline of Gloomhaven is not even in the same zip code as engaging as even a from-the-book campaign, that cannot be denied. There are some decisions to be made but ultimately you are constrained by what the rules have been predesigned to let you do. Because of this when people ask if GH is a good substitue for D&D without a GM I ultimately answer now, its a totally different experience.</p><p></p><p>It is my opinion, however, that boardgames CAN give you a better experience than D&D if you are focusing on the combat pillar as the core of your tabletop game.</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 8055319, member: 4881"] I will assume you pun misspelling was intentional and go from there.... If you think that board games don't have something interesting to offer alongside of tabletop RPGs, then I think you are doing yourself a disservice by putting them all in the "boring" category. Our Gloomhaven campaign took us a bit over a year to complete (it was 75 games of it, usually 2 per gaming session) and over that time all the players were invested to the point of discussing plans and tactics throughout the week in anticipation of Friday Night Game Night. The tactical combat puzzle that is the core of the Gloomhaven game was much more engaging and tactical than any combat in our 5e game during that time. Levelling up a character and unlocking a new power in Gloomhaven led to mutual admiration and "Wow, that's awesome!" moments during the game, much more so than when the wizard got their new spells in D&D, and by new I mean "Pretty much do the same thing they did 30 years ago and you have seen it many times before". The storyline of Gloomhaven is not even in the same zip code as engaging as even a from-the-book campaign, that cannot be denied. There are some decisions to be made but ultimately you are constrained by what the rules have been predesigned to let you do. Because of this when people ask if GH is a good substitue for D&D without a GM I ultimately answer now, its a totally different experience. It is my opinion, however, that boardgames CAN give you a better experience than D&D if you are focusing on the combat pillar as the core of your tabletop game. [/QUOTE]
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