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RPG Evolution: Why the New D&D Board Game is a Big Deal
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 8056358" data-attributes="member: 11760"><p>For the Essentials Set, at least, they seemed to decide that they wanted to lay out a standard path for how sidekicks level up, instead of overwhelming new DMs with choice paralysis. But it's not called out that way (compare with the Starter Set rulebook, where they make clear that they're giving only a piece of a larger whole with the ruleset), which makes me wonder if it's a change to the Sidekick system generally.</p><p></p><p>Obviously, DMs are free to swap out abilities as they prefer, and I've done so where appropriate, although the basic path they lay out is a good generic system.</p><p></p><p>I assume there is some level of errata thinking there as well, but as far as I know, WotC has never said anything about Sidekicks after the boxed set was published.</p><p></p><p>I really do like the system, though, and will be using it a lot more in all of the campaigns I'm running. (Five, at the moment.)</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 8056358, member: 11760"] For the Essentials Set, at least, they seemed to decide that they wanted to lay out a standard path for how sidekicks level up, instead of overwhelming new DMs with choice paralysis. But it's not called out that way (compare with the Starter Set rulebook, where they make clear that they're giving only a piece of a larger whole with the ruleset), which makes me wonder if it's a change to the Sidekick system generally. Obviously, DMs are free to swap out abilities as they prefer, and I've done so where appropriate, although the basic path they lay out is a good generic system. I assume there is some level of errata thinking there as well, but as far as I know, WotC has never said anything about Sidekicks after the boxed set was published. I really do like the system, though, and will be using it a lot more in all of the campaigns I'm running. (Five, at the moment.) [/QUOTE]
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