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RPG Evolution: You Go First
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<blockquote data-quote="Stormonu" data-source="post: 9755981" data-attributes="member: 52734"><p>When I used to organize party order for my games, my preferred method was to have the rogue ahead of the group (enough that the party's clanking fighters didn't adversely affect stealth). The main group then had a melee fighter in front and in rear. Rear guard had to be on the highest alert as their task was to intercept anyone attempting to sneak up on the group. Between these fighter endcaps, near the front would be the group's bowman (for over-the-shoulder ranged support), then wizard (well-protected and with enough distance to employ magic unhindered) and then cleric. Putting the cleric near the back allowed them to appraise the situation to cast spell, heal or move to melee as needed.</p><p></p><p>With a smaller group of four in single file, it would be torch-bearer/melee monster in front, cleric next, wizard 3rd and then rearguard at the end (preferably someone capable of handling melee and ranged, like the rogue or ranger).</p><p></p><p>While normal civilian hiking might have folks moving about, I expect that a more military-like demeanor would befall most adventuring groups with a "stick to your position" mindset like on a combat patrol and more fitting to the game. It's also a lot easier for the DM and players to just set the formation ahead of time and just go with it as I can't see a bunch of random tables or other methods being worth dragging to the table to accommodate the vagaries of how the party might get jumbled about as they go forth.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9755981, member: 52734"] When I used to organize party order for my games, my preferred method was to have the rogue ahead of the group (enough that the party's clanking fighters didn't adversely affect stealth). The main group then had a melee fighter in front and in rear. Rear guard had to be on the highest alert as their task was to intercept anyone attempting to sneak up on the group. Between these fighter endcaps, near the front would be the group's bowman (for over-the-shoulder ranged support), then wizard (well-protected and with enough distance to employ magic unhindered) and then cleric. Putting the cleric near the back allowed them to appraise the situation to cast spell, heal or move to melee as needed. With a smaller group of four in single file, it would be torch-bearer/melee monster in front, cleric next, wizard 3rd and then rearguard at the end (preferably someone capable of handling melee and ranged, like the rogue or ranger). While normal civilian hiking might have folks moving about, I expect that a more military-like demeanor would befall most adventuring groups with a "stick to your position" mindset like on a combat patrol and more fitting to the game. It's also a lot easier for the DM and players to just set the formation ahead of time and just go with it as I can't see a bunch of random tables or other methods being worth dragging to the table to accommodate the vagaries of how the party might get jumbled about as they go forth. [/QUOTE]
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