Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
RPG Gear: Playing cards
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Staffan" data-source="post: 9645140" data-attributes="member: 907"><p>I can see your point, but the way I see it is that if you're going to be fancy, you want to be <strong>real</strong> fancy. If I just wanted normal-looking playing cards, I have those too. But if I'm going to get a fancy deck, I don't want just a different card back or palette swap. Give me something that's actually different. And the card still has the suit and value in each corner, which should be enough for clarity.</p><p></p><p>Also: this is specifically in the context of Savage Worlds, where you usually only deal with one card per person at a time. The usual use of cards is for initiative, where each combat participant draws one card each round, and you act in order of card value (aces high, Spades before Hearts before Diamonds before Clubs). There are also some other places in the rules that use cards as randomizers (e.g. if you have a used vehicle in ETU, you draw a card to see what's wrong with it), but the only thing in the rules I know of that uses the cards as actual playing cards is when a Huckster makes a deal with the devil (which is a Deadlands-specific mechanic and limited to a particular type of character, albeit one of the coolest types).</p></blockquote><p></p>
[QUOTE="Staffan, post: 9645140, member: 907"] I can see your point, but the way I see it is that if you're going to be fancy, you want to be [B]real[/B] fancy. If I just wanted normal-looking playing cards, I have those too. But if I'm going to get a fancy deck, I don't want just a different card back or palette swap. Give me something that's actually different. And the card still has the suit and value in each corner, which should be enough for clarity. Also: this is specifically in the context of Savage Worlds, where you usually only deal with one card per person at a time. The usual use of cards is for initiative, where each combat participant draws one card each round, and you act in order of card value (aces high, Spades before Hearts before Diamonds before Clubs). There are also some other places in the rules that use cards as randomizers (e.g. if you have a used vehicle in ETU, you draw a card to see what's wrong with it), but the only thing in the rules I know of that uses the cards as actual playing cards is when a Huckster makes a deal with the devil (which is a Deadlands-specific mechanic and limited to a particular type of character, albeit one of the coolest types). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
RPG Gear: Playing cards
Top