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[RPG] Gm question: New players dropping from sessions.
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<blockquote data-quote="Karma Kollapse" data-source="post: 7289461" data-attributes="member: 6693505"><p>I definitely have been forgiving with work conflicts - one of the players who left a few months back worked as a surgical nurse and would have to bow out of games at the last moment when operations would overrun. I mean, what am I going to do, tell him not save a person's life? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>This isn't the case with either of these players though: one agreed to a bunch of dates, and then seems to have realised he is going to gigs on those dates instead, and hasn't so much as created his character yet (which should've happened over a week ago now). The second agreed to a bunch of dates, and then on the day of each let us know he had a work shift that day. I'd have thought shift workers would be much better at sorting out their dates... maybe I just expect people to be too organised! Either way, both cases are a bit odd for people who have just joined a group. </p><p></p><p></p><p></p><p>Yeah that's the problem - I've met both of these people only once each, so they aren't people I know well. The Starfinder player does have two close friends in the group (they all joined as a trio), and the others seem to have expressed some frustration as well which makes me think things aren't quite as clear cut as 'had a work conflict'. I'm very much for patience - all I've done is send a message asking if he is sure work is likely to prevent him from playing regularly - but we do have other people who want to join the Starfinder group who I've had to say no to because we are full. It seems sorta stupid having someone take a slot and then not show up, someone else could be sitting in their seat having a good time. </p><p></p><p>As for people not showing up at all or peoople missing sessions 3/4 times... I'd probably ask them to drop out at that point, or at least try and find out if there's some sort of major issue like social anxiety or depression stopping them from showing up.</p></blockquote><p></p>
[QUOTE="Karma Kollapse, post: 7289461, member: 6693505"] I definitely have been forgiving with work conflicts - one of the players who left a few months back worked as a surgical nurse and would have to bow out of games at the last moment when operations would overrun. I mean, what am I going to do, tell him not save a person's life? :) This isn't the case with either of these players though: one agreed to a bunch of dates, and then seems to have realised he is going to gigs on those dates instead, and hasn't so much as created his character yet (which should've happened over a week ago now). The second agreed to a bunch of dates, and then on the day of each let us know he had a work shift that day. I'd have thought shift workers would be much better at sorting out their dates... maybe I just expect people to be too organised! Either way, both cases are a bit odd for people who have just joined a group. Yeah that's the problem - I've met both of these people only once each, so they aren't people I know well. The Starfinder player does have two close friends in the group (they all joined as a trio), and the others seem to have expressed some frustration as well which makes me think things aren't quite as clear cut as 'had a work conflict'. I'm very much for patience - all I've done is send a message asking if he is sure work is likely to prevent him from playing regularly - but we do have other people who want to join the Starfinder group who I've had to say no to because we are full. It seems sorta stupid having someone take a slot and then not show up, someone else could be sitting in their seat having a good time. As for people not showing up at all or peoople missing sessions 3/4 times... I'd probably ask them to drop out at that point, or at least try and find out if there's some sort of major issue like social anxiety or depression stopping them from showing up. [/QUOTE]
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[RPG] Gm question: New players dropping from sessions.
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