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RPG ideas for a 5 year old
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<blockquote data-quote="Abciximab" data-source="post: 4540234" data-attributes="member: 46017"><p>Yeah, that's my thread. We've graduated to using dice (She's 5 now and my son is three). My son just loves to move the minis around, but will roll the dice from time to time. We use a very simple character sheet and almost everything for the characters succeeds on a 10 or higher and fails on a 9 or lower. The monsters (to give the players an advantage) needs an 11 or higher. She uses a lot of magic (basically anything she can think of, works a lot like the various polymorph spells) </p><p></p><p>We played a simple version of 2 old Dragon mods combined, "A Way with Words" (About a hunt for a gnomes lost poetry book) and "Old Man Katan and his Incredible (Edible) Mushroom Band" about problems in a swamp. They both did well, and managed to get through the whole adventure in one sitting and a lot of kobolds were changed into flowers before they were finally convinced to surrender the book. </p><p></p><p>Both mods had enough humor and interaction to keep them interested. The only thing I had to do was shorten the boxed text significantly. That's one thing I learned quick with young players, keep it short, interesting and to the point.</p></blockquote><p></p>
[QUOTE="Abciximab, post: 4540234, member: 46017"] Yeah, that's my thread. We've graduated to using dice (She's 5 now and my son is three). My son just loves to move the minis around, but will roll the dice from time to time. We use a very simple character sheet and almost everything for the characters succeeds on a 10 or higher and fails on a 9 or lower. The monsters (to give the players an advantage) needs an 11 or higher. She uses a lot of magic (basically anything she can think of, works a lot like the various polymorph spells) We played a simple version of 2 old Dragon mods combined, "A Way with Words" (About a hunt for a gnomes lost poetry book) and "Old Man Katan and his Incredible (Edible) Mushroom Band" about problems in a swamp. They both did well, and managed to get through the whole adventure in one sitting and a lot of kobolds were changed into flowers before they were finally convinced to surrender the book. Both mods had enough humor and interaction to keep them interested. The only thing I had to do was shorten the boxed text significantly. That's one thing I learned quick with young players, keep it short, interesting and to the point. [/QUOTE]
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