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<blockquote data-quote="Gammadoodler" data-source="post: 8615998" data-attributes="member: 6914290"><p>Architecture, ergonomics, construction, and urban design books. Lots of good insights about how people move and dwell in a space and how those spaces are built. </p><p></p><p>This really helps when thinking through how creatures with different sets of anatomical and cultural norms might make their own spaces, and what that might feel like for a human. </p><p></p><p>For example, a lot of folks get that small creature might have lower ceilings, but things you start picking up from some of these books is that they'd also probably have shorter, narrower stairs (since they and their feet are smaller), and the stairwells going up multiple stories can be a lot more compact, turning more often, because of those same lower ceilings(!). Now imagine you're a human in one of those spaces; you have to bend or crouch to keep from hitting your head, only half the length of your foot fits on a stair tread, and you might have to make multiple turns like this. Now imagine trying to go down those stairs. </p><p></p><p>Can do similar exercises with how spaces are lit, what kinds of rooms creatures might have (what is an elven bedroom?), what alternate forms building circulation might take for creatures that fly or climb. etc. </p><p></p><p>Can be easy to go overboard, but having a little background can really help to add texture to the setting (not to mention you wind up looking at a lot of building/site plans you can leverage when making encounter maps).</p></blockquote><p></p>
[QUOTE="Gammadoodler, post: 8615998, member: 6914290"] Architecture, ergonomics, construction, and urban design books. Lots of good insights about how people move and dwell in a space and how those spaces are built. This really helps when thinking through how creatures with different sets of anatomical and cultural norms might make their own spaces, and what that might feel like for a human. For example, a lot of folks get that small creature might have lower ceilings, but things you start picking up from some of these books is that they'd also probably have shorter, narrower stairs (since they and their feet are smaller), and the stairwells going up multiple stories can be a lot more compact, turning more often, because of those same lower ceilings(!). Now imagine you're a human in one of those spaces; you have to bend or crouch to keep from hitting your head, only half the length of your foot fits on a stair tread, and you might have to make multiple turns like this. Now imagine trying to go down those stairs. Can do similar exercises with how spaces are lit, what kinds of rooms creatures might have (what is an elven bedroom?), what alternate forms building circulation might take for creatures that fly or climb. etc. Can be easy to go overboard, but having a little background can really help to add texture to the setting (not to mention you wind up looking at a lot of building/site plans you can leverage when making encounter maps). [/QUOTE]
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