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<blockquote data-quote="Celebrim" data-source="post: 7337986" data-attributes="member: 4937"><p>Ahh... you are who I want to talk to. </p><p></p><p></p><p></p><p>Definitely not. Hense the 'RPG' in the title. I'm looking for ways to get the party in legal trouble that won't feel grossly unfair, and won't be campaign ending (unless the PC's keep doing foolish things).</p><p></p><p></p><p></p><p>1924 New York. So it's as corrupt as heck, but it's all in the favor of the white Anglo wealthy PC's and not so much in the favor of the mentally challenged, Irish, parole violating felon they attempted to murder. Heck, if they'd just not acted like loons, they probably could have avoided charges even if the material evidence wasn't in their favor or their were holes in the story. It's only because they acted weird that this is even a question I have.</p><p></p><p>Players manage to take a simple clear cut case of self-defense and make a problem of it. And it's only because they are inept that they aren't in big trouble.</p><p></p><p></p><p></p><p>I know I don't. I'd rather PC's be removed from the campaign by almost any manner than the authorities come down on them. So unless they keep being stupid I'd rather make this a minor campaign point rather than TPK via law enforcement.</p><p></p><p></p><p></p><p>Yeah, I looked up the letter of New York state law to verify that the wording and intent of the law didn't prevent you transporting someone unconscious to a hospital. Granted he's only unconscious because they put 4 bullet holes in him, which might get an excessive force charge... if it wasn't a 6'4" 350 pound man, they didn't obviously have a good lawyer, all the witnesses, and everything else on their side.</p><p></p><p></p><p></p><p>Not at the time it happened. Although the PC's do have one person with a criminal record on the team, he wasn't at the hospital at the time. He's a person of interest so to speak, and the police once they , and he's the only PC without a concealed carry permit, but again - as long as they don't continue to be stupid...</p><p></p><p></p><p></p><p>Yes, thanks.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7337986, member: 4937"] Ahh... you are who I want to talk to. Definitely not. Hense the 'RPG' in the title. I'm looking for ways to get the party in legal trouble that won't feel grossly unfair, and won't be campaign ending (unless the PC's keep doing foolish things). 1924 New York. So it's as corrupt as heck, but it's all in the favor of the white Anglo wealthy PC's and not so much in the favor of the mentally challenged, Irish, parole violating felon they attempted to murder. Heck, if they'd just not acted like loons, they probably could have avoided charges even if the material evidence wasn't in their favor or their were holes in the story. It's only because they acted weird that this is even a question I have. Players manage to take a simple clear cut case of self-defense and make a problem of it. And it's only because they are inept that they aren't in big trouble. I know I don't. I'd rather PC's be removed from the campaign by almost any manner than the authorities come down on them. So unless they keep being stupid I'd rather make this a minor campaign point rather than TPK via law enforcement. Yeah, I looked up the letter of New York state law to verify that the wording and intent of the law didn't prevent you transporting someone unconscious to a hospital. Granted he's only unconscious because they put 4 bullet holes in him, which might get an excessive force charge... if it wasn't a 6'4" 350 pound man, they didn't obviously have a good lawyer, all the witnesses, and everything else on their side. Not at the time it happened. Although the PC's do have one person with a criminal record on the team, he wasn't at the hospital at the time. He's a person of interest so to speak, and the police once they , and he's the only PC without a concealed carry permit, but again - as long as they don't continue to be stupid... Yes, thanks. [/QUOTE]
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