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[RPG] Looking for a published long term campaign to run. Suggestions please.
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<blockquote data-quote="amerigoV" data-source="post: 7320153"><p>Think Pirates of the Caribbean meets D&D. Some earther's get sucked into a flooded fantasy world. Pirates and mayhem ensue.</p><p></p><p>As for plot points (PP) - if you love Pathfinder APs you might not like PPs - there is nowhere near the level of detail. On the other hand, there enough to keep things moving and the GM can expand or contract as the players are interested(ie, if you find some of the modern D&D/Pathfinder modules too detailed, then we are in business). A particular plot point might have a couple of pages on it - say there is a haunted house - here is why its haunted, here is a scene or two, and here are the bad guys. Might have a map, but its not going to have 30 detailed rooms with read aloud, etc. The Savage Tales (the little adventures that you use to fill in between) have enough info for a session or two. </p><p></p><p>The 50 Fathom's book has enough material for 3 campaigns (the main campaign, a campaign that is basically a big treasure hunt, and a trade war).</p><p></p><p>The other cool thing is the PP campaign + Savage Tales + the natural progression curve of PCs under Savage Worlds = a very good Sandbox (or Ocean of Opportunities). Everywhere you go there are a couple of Savage Tales so you always have something even if the PCs take a left turn somewhere.</p></blockquote><p></p>
[QUOTE="amerigoV, post: 7320153"] Think Pirates of the Caribbean meets D&D. Some earther's get sucked into a flooded fantasy world. Pirates and mayhem ensue. As for plot points (PP) - if you love Pathfinder APs you might not like PPs - there is nowhere near the level of detail. On the other hand, there enough to keep things moving and the GM can expand or contract as the players are interested(ie, if you find some of the modern D&D/Pathfinder modules too detailed, then we are in business). A particular plot point might have a couple of pages on it - say there is a haunted house - here is why its haunted, here is a scene or two, and here are the bad guys. Might have a map, but its not going to have 30 detailed rooms with read aloud, etc. The Savage Tales (the little adventures that you use to fill in between) have enough info for a session or two. The 50 Fathom's book has enough material for 3 campaigns (the main campaign, a campaign that is basically a big treasure hunt, and a trade war). The other cool thing is the PP campaign + Savage Tales + the natural progression curve of PCs under Savage Worlds = a very good Sandbox (or Ocean of Opportunities). Everywhere you go there are a couple of Savage Tales so you always have something even if the PCs take a left turn somewhere. [/QUOTE]
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[RPG] Looking for a published long term campaign to run. Suggestions please.
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