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<blockquote data-quote="TheAuldGrump" data-source="post: 1315811" data-attributes="member: 6957"><p>I've used <em>Seas of Blood</em>. The system is very easy to pick up, players can actually use it after a quick run down rather than just watch as the GM plays by himself, mumbling... </p><p></p><p>My only problems are the complete lack of any rules involving the ffect of wind on movement. (But then again I used to play <em>Wooden Ships & Iron Men</em> a whole lot...)The rules assume that miniatures aren't being used, so it may not be a big deal.</p><p></p><p>And some of the ship designs are... silly. (There is a good and practicle reason that catapults weren't used on board ship - with the exception of a few that were placed on barges for siege work on rivers. When the ship tosses about your aim goes right down the loo...) Then again my world has cannon, so I was able to dodge that bullet, and they do have some (grudging) rules for cannon in there.</p><p></p><p>There is no system for creating ships, but I was able to use the one from <em>Seafarer's Handbook</em> with little problem.</p><p></p><p>Running one on one ship combat is easy, as is a small fleet action. I wouldn't try it for more than ten ships a side though.</p><p></p><p>I also know that Mongoose is updating the system to go in their <em>Book of the Sea</em> coming out in a couple months or so. Keep your eyes peeled.</p><p></p><p>I have looked at, but not tried the system in <em>Seafarer's Handbook</em>, but the ship creation rules were pretty decent.</p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 1315811, member: 6957"] I've used [i]Seas of Blood[/i]. The system is very easy to pick up, players can actually use it after a quick run down rather than just watch as the GM plays by himself, mumbling... My only problems are the complete lack of any rules involving the ffect of wind on movement. (But then again I used to play [i]Wooden Ships & Iron Men[/i] a whole lot...)The rules assume that miniatures aren't being used, so it may not be a big deal. And some of the ship designs are... silly. (There is a good and practicle reason that catapults weren't used on board ship - with the exception of a few that were placed on barges for siege work on rivers. When the ship tosses about your aim goes right down the loo...) Then again my world has cannon, so I was able to dodge that bullet, and they do have some (grudging) rules for cannon in there. There is no system for creating ships, but I was able to use the one from [i]Seafarer's Handbook[/i] with little problem. Running one on one ship combat is easy, as is a small fleet action. I wouldn't try it for more than ten ships a side though. I also know that Mongoose is updating the system to go in their [i]Book of the Sea[/i] coming out in a couple months or so. Keep your eyes peeled. I have looked at, but not tried the system in [i]Seafarer's Handbook[/i], but the ship creation rules were pretty decent. The Auld Grump [/QUOTE]
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