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<blockquote data-quote="Atridis" data-source="post: 1318389" data-attributes="member: 13919"><p>I know this isn't what you meant, but I've been working on a World War Two adventure recently, so when I saw the subject I imagined a naval World War game. I laughed imagining a group of PCs at Jutland or Guadalcanal... </p><p></p><p>GM: "Okay, so General Quarters sounded ten minutes ago. You're all at your stations, in your helmets and vests." </p><p></p><p>(GM rolls dice, consults table, grimaces.) </p><p></p><p>GM: "You all hear a high-pitched ripping sound, like a giant tearing a huge piece of cotton fabric, then there's a tremendous explosion. Bob and Sophie are thrown across the cabin and take 10 damage from hitting the overhead pipes and the opposite bulkhead - DC15 Reflex Save for half damage. Ralph takes 132 points of damage. A DC75 Reflex Save will reduce that damage by a half also..."</p></blockquote><p></p>
[QUOTE="Atridis, post: 1318389, member: 13919"] I know this isn't what you meant, but I've been working on a World War Two adventure recently, so when I saw the subject I imagined a naval World War game. I laughed imagining a group of PCs at Jutland or Guadalcanal... GM: "Okay, so General Quarters sounded ten minutes ago. You're all at your stations, in your helmets and vests." (GM rolls dice, consults table, grimaces.) GM: "You all hear a high-pitched ripping sound, like a giant tearing a huge piece of cotton fabric, then there's a tremendous explosion. Bob and Sophie are thrown across the cabin and take 10 damage from hitting the overhead pipes and the opposite bulkhead - DC15 Reflex Save for half damage. Ralph takes 132 points of damage. A DC75 Reflex Save will reduce that damage by a half also..." [/QUOTE]
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