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RPG News for Monday, 16 May, 2011
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<blockquote data-quote="Morrus" data-source="post: 5562395" data-attributes="member: 1"><p><span style="font-size: 12px">[title]Review of Break & Enter: Stealth Encounters[/title]</span></p><p> </p><p><span style="font-size: 12px">Check out EN World's </span><a href="http://www.enworld.org/forum/en-world-official-reviews/305788-review-break-enter-stealth-encounters-emerald-press.html" target="_blank"><span style="font-size: 12px">official review</span></a><span style="font-size: 12px"> of Emerald Press' compilation of stealth-related variant rules for D&D 4E.</span></p><p style="margin-left: 20px"><span style="font-size: 12px">There is certainly a lot to like about <strong><em>Break & Enter: Stealth Encounters</em></strong>, as it goes a long way to offer a cohesive set of rules for handling stealthy and clandestine adventures in a fantasy role-playing game. It is a crunch-heavy piece of work, but I really like that the author figured out an elegant solution to creating scenarios evocative <strong>CoD:Black Ops</strong> or <strong>Assassin’s Creed</strong>, and all without having to break the <ACRONYM title="D&D 4th Edition">4E</ACRONYM> ruleset to do it. While these rules might not work for all adventuring parties, <em>stealth encounters</em> offer a really great alternative to the standard hack-and-slash of combat, but without reverting to a dull old skill challenge.</span></p> <p style="margin-left: 20px"><span style="font-size: 12px"></span></p> <p style="margin-left: 20px"></p><p><span style="font-size: 12px">[title]In Other News...[/title]</span></p><ul> <li data-xf-list-type="ul"><span style="font-size: 12px"><img src="http://www.enworld.org/forum/images/smilies/rpgs.png" class="smilie" loading="lazy" alt=":rpg:" title="RPGs :rpg:" data-shortname=":rpg:" /> </span><a href="http://www.kenzerco.com/product_info.php?cPath=25_29_47&products_id=752" target="_blank"><span style="font-size: 12px">Aces & Eights core rules now PDF</span></a><span style="font-size: 12px"> Kenzer and Company has released their Aces & Eights western RPG core rules in downloadable PDF format. The 427-page PDF has fixed errata, is bookmarked and includes additional game aids.</span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><img src="http://www.enworld.org/forum/images/smilies/cartography.jpg" class="smilie" loading="lazy" alt=":maps:" title="Cartography :maps:" data-shortname=":maps:" /> </span><a href="http://fantasticmaps.wordpress.com/2011/05/15/the-city-of-redwall/" target="_blank"><span style="font-size: 12px">The Dwarven city of Redwall</span></a><span style="font-size: 12px"> Jonathan Roberts provides a sneak preview into the stormpunk world of Rhune: Dawn of Twilight for the Pathfinder Roleplaying game. This week it's the tiered dwarven city of Redwall, with it's railroad stations and cannon towers.</span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><img src="http://www.enworld.org/forum/images/smilies/3.5.jpg" class="smilie" loading="lazy" alt=":3e:" title="D&D 3.5 :3e:" data-shortname=":3e:" /> </span><a href="http://www.necromancers-online.com/articles/DarkDesigns/05162011.html" target="_blank"><span style="font-size: 12px">The Case of the Invisible Jelly</span></a><span style="font-size: 12px"> Designer Alex Riggs examines some of the most common mistakes of new DMs, and talks about a principle he feels is key to good DMing: focusing on your audience.</span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><img src="http://www.enworld.org/forum/images/smilies/rpgs.png" class="smilie" loading="lazy" alt=":rpg:" title="RPGs :rpg:" data-shortname=":rpg:" /> </span><a href="http://4eyes.code66.se/?p=6665" target="_blank"><span style="font-size: 12px">4EYes public beta release</span></a><span style="font-size: 12px"> "The GM Visual Aid is an application for GM to both show images and maps on a secondary screen or via a projector, nor more expensive printing of maps and handouts, but still the players can use their carefully painted miniatures. This is not a VTT, but a map viewer with GM controlled Fog Of War."</span></li> <li data-xf-list-type="ul"><span style="font-size: 12px"><img src="http://www.enworld.org/forum/images/smilies/3.5.jpg" class="smilie" loading="lazy" alt=":3e:" title="D&D 3.5 :3e:" data-shortname=":3e:" /> </span><a href="http://www.examiner.com/rpg-in-national/monster-madness-moorwen" target="_blank"><span style="font-size: 12px">Moorwen</span></a><span style="font-size: 12px"> The RPG Examiner sheds some light on an alien panther that uses the visible spectrum as a weapon.</span></li> </ul></blockquote><p></p>
[QUOTE="Morrus, post: 5562395, member: 1"] [SIZE=3][title]Review of Break & Enter: Stealth Encounters[/title][/SIZE] [SIZE=3][/SIZE] [SIZE=3]Check out EN World's [/SIZE][URL="http://www.enworld.org/forum/en-world-official-reviews/305788-review-break-enter-stealth-encounters-emerald-press.html"][SIZE=3]official review[/SIZE][/URL][SIZE=3] of Emerald Press' compilation of stealth-related variant rules for D&D 4E.[/SIZE] [INDENT][SIZE=3]There is certainly a lot to like about [B][I]Break & Enter: Stealth Encounters[/I][/B], as it goes a long way to offer a cohesive set of rules for handling stealthy and clandestine adventures in a fantasy role-playing game. It is a crunch-heavy piece of work, but I really like that the author figured out an elegant solution to creating scenarios evocative [B]CoD:Black Ops[/B] or [B]Assassin’s Creed[/B], and all without having to break the <ACRONYM title="D&D 4th Edition">4E</ACRONYM> ruleset to do it. While these rules might not work for all adventuring parties, [I]stealth encounters[/I] offer a really great alternative to the standard hack-and-slash of combat, but without reverting to a dull old skill challenge. [/SIZE] [/INDENT][SIZE=3][title]In Other News...[/title][/SIZE] [LIST] [*][SIZE=3]:rpg: [/SIZE][URL="http://www.kenzerco.com/product_info.php?cPath=25_29_47&products_id=752"][SIZE=3]Aces & Eights core rules now PDF[/SIZE][/URL][SIZE=3] Kenzer and Company has released their Aces & Eights western RPG core rules in downloadable PDF format. The 427-page PDF has fixed errata, is bookmarked and includes additional game aids.[/SIZE] [*][SIZE=3]:maps: [/SIZE][URL="http://fantasticmaps.wordpress.com/2011/05/15/the-city-of-redwall/"][SIZE=3]The Dwarven city of Redwall[/SIZE][/URL][SIZE=3] Jonathan Roberts provides a sneak preview into the stormpunk world of Rhune: Dawn of Twilight for the Pathfinder Roleplaying game. This week it's the tiered dwarven city of Redwall, with it's railroad stations and cannon towers.[/SIZE] [*][SIZE=3]:3e: [/SIZE][URL="http://www.necromancers-online.com/articles/DarkDesigns/05162011.html"][SIZE=3]The Case of the Invisible Jelly[/SIZE][/URL][SIZE=3] Designer Alex Riggs examines some of the most common mistakes of new DMs, and talks about a principle he feels is key to good DMing: focusing on your audience.[/SIZE] [*][SIZE=3]:rpg: [/SIZE][URL="http://4eyes.code66.se/?p=6665"][SIZE=3]4EYes public beta release[/SIZE][/URL][SIZE=3] "The GM Visual Aid is an application for GM to both show images and maps on a secondary screen or via a projector, nor more expensive printing of maps and handouts, but still the players can use their carefully painted miniatures. This is not a VTT, but a map viewer with GM controlled Fog Of War."[/SIZE] [*][SIZE=3]:3e: [/SIZE][URL="http://www.examiner.com/rpg-in-national/monster-madness-moorwen"][SIZE=3]Moorwen[/SIZE][/URL][SIZE=3] The RPG Examiner sheds some light on an alien panther that uses the visible spectrum as a weapon.[/SIZE] [/LIST] [/QUOTE]
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