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<blockquote data-quote="Charles Dunwoody" data-source="post: 8746022" data-attributes="member: 17927"><p>I appreciate your effort and enthusiasm, but what you said about TSR is actually not true. And your assumption about me is wrong as well. Gamma World 1E has its own mechanics which are distinct from D&D. So does Star Frontiers. And Marvel Super Heroes I ran all those games and still have copies of GW and SF. I didn't play or run Boot Hill or Top Secret but I know those RPGs didn't use D&D's system. The AD&D 1E DMG had conversion guides for many of those games in fact. Amazing Engine didn't come out until the 90s. I ran that too and have a copy of Bughunters. So no, in the 80s TSR did not have a unified mechanic.</p><p></p><p>They didn't in the 90s either. They tried Amazing Engine and then Alternity while at the same time keeping D&D going until they went bust in the late 90s. In the late 90s they also converted Dragonlance and Marvel Super Heroes to the SAGA system which was card driven. </p><p></p><p>I've run many of TSR's games and few of their RPGs used the same engine. Heck, they even had two slightly different versions of D&D going at the same time for several years. There is even a magic item in Basic D&D that summons a bard who mutters about incompatibility. Those were weird times in some ways....</p></blockquote><p></p>
[QUOTE="Charles Dunwoody, post: 8746022, member: 17927"] I appreciate your effort and enthusiasm, but what you said about TSR is actually not true. And your assumption about me is wrong as well. Gamma World 1E has its own mechanics which are distinct from D&D. So does Star Frontiers. And Marvel Super Heroes I ran all those games and still have copies of GW and SF. I didn't play or run Boot Hill or Top Secret but I know those RPGs didn't use D&D's system. The AD&D 1E DMG had conversion guides for many of those games in fact. Amazing Engine didn't come out until the 90s. I ran that too and have a copy of Bughunters. So no, in the 80s TSR did not have a unified mechanic. They didn't in the 90s either. They tried Amazing Engine and then Alternity while at the same time keeping D&D going until they went bust in the late 90s. In the late 90s they also converted Dragonlance and Marvel Super Heroes to the SAGA system which was card driven. I've run many of TSR's games and few of their RPGs used the same engine. Heck, they even had two slightly different versions of D&D going at the same time for several years. There is even a magic item in Basic D&D that summons a bard who mutters about incompatibility. Those were weird times in some ways.... [/QUOTE]
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