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<blockquote data-quote="Vaslov" data-source="post: 9550643" data-attributes="member: 37953"><p>The default setting is in something loosely based on Clark Ashton Smith's Hyperborean Cycle stories, with a number of other pulp writers of the same era having some of their tales show up, including Howard's Conan. It is a far future science fantasy setting. The sun in a giant red sun. You are on a satellite orbiting Saturn that is a flat plane where man from various ages mix together in a setting that 1000 years ago went through something called the Green Plague, when much knowledge was lost. Mankind is slowly recovering their lost world and is by no means the top of the heap anymore. Like most D&D settings you can use the rules just fine without the setting.</p><p></p><p>The rules started with Basic D&D, sprinkled in some AD&D and some of the authors own house rules. Some highlights include</p><ul> <li data-xf-list-type="ul">All player characters are human. So lighting in dungeons has meaning.</li> <li data-xf-list-type="ul">No multi-classing rules. Though there are several custom classes that fill in the multi-class type characters.</li> <li data-xf-list-type="ul">Lots of optional rules for combat. My players and I have generally been ignoring these, but many of them are interesting.</li> <li data-xf-list-type="ul">It does subject players to the horrors of THAC0. My table all was able to recall it and with the grid on the character sheets it is an easy conversion. Has not slowed us down, but everyone current at the table recalls descending AC is good, etc. It is a flavor of game I know some cannot stand. Would be easy enough to convert to a AC 10 and up scale like modern editions if that was truly a blocker for your table.</li> </ul><p></p><p>For me the setting is my current favorite flavor of OSR type games when I want to play the quintessential D&D "go in a dungeon and get loot" type of game. Other stories can emerge, but the system leans in heavy that I get the most mileage out of it staying as close to that lane as I can.</p></blockquote><p></p>
[QUOTE="Vaslov, post: 9550643, member: 37953"] The default setting is in something loosely based on Clark Ashton Smith's Hyperborean Cycle stories, with a number of other pulp writers of the same era having some of their tales show up, including Howard's Conan. It is a far future science fantasy setting. The sun in a giant red sun. You are on a satellite orbiting Saturn that is a flat plane where man from various ages mix together in a setting that 1000 years ago went through something called the Green Plague, when much knowledge was lost. Mankind is slowly recovering their lost world and is by no means the top of the heap anymore. Like most D&D settings you can use the rules just fine without the setting. The rules started with Basic D&D, sprinkled in some AD&D and some of the authors own house rules. Some highlights include [LIST] [*]All player characters are human. So lighting in dungeons has meaning. [*]No multi-classing rules. Though there are several custom classes that fill in the multi-class type characters. [*]Lots of optional rules for combat. My players and I have generally been ignoring these, but many of them are interesting. [*]It does subject players to the horrors of THAC0. My table all was able to recall it and with the grid on the character sheets it is an easy conversion. Has not slowed us down, but everyone current at the table recalls descending AC is good, etc. It is a flavor of game I know some cannot stand. Would be easy enough to convert to a AC 10 and up scale like modern editions if that was truly a blocker for your table. [/LIST] For me the setting is my current favorite flavor of OSR type games when I want to play the quintessential D&D "go in a dungeon and get loot" type of game. Other stories can emerge, but the system leans in heavy that I get the most mileage out of it staying as close to that lane as I can. [/QUOTE]
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