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<blockquote data-quote="Charles Dunwoody" data-source="post: 9701796" data-attributes="member: 17927"><p>It kind of is, but instead of everything dying everything is slowly decaying from infrastructure to institutions. From an <a href="https://www.enworld.org/threads/troika-an-interview-with-daniel-sell.690615/" target="_blank">interview with Troika!'s creator</a>:</p><p></p><p><strong>Charles Dunwoody (CD): Troika! has an amazing implied setting where flights through the star-studded home of void beasts can be as dangerous as trying to take an elevator or stairs to the sixth floor of a hotel in the city of Troika. For those new to Troika!, what do player characters and GMs do in game?</strong></p><p><strong>Daniel Sell (DS): Troika!</strong> is what would have happened if RPGs Appendix N was British New Wave rather than American Pulp. The players play characters, the GM moves the world, but instead of exploring the wilderness and beating up the locals we’re moving through a world that’s very old and set in its ways; everywhere is cities and obscure people doing the same thing they’ve been doing forever. You might still beat them up though.</p><p></p><p><strong>CD: One of my players described Troika! as horror Dr. Seuss: colorful interesting beings living loud, jubilant lives while body horror and violent death lurk in dark corners waiting to tear off jawbones and commit bloody murder. How would you describe the tone and theme of Troika!?</strong></p><p><strong>DS:</strong> It’s a colorful, dense, decaying and joyful utopia where anything feels possible but not for long.</p></blockquote><p></p>
[QUOTE="Charles Dunwoody, post: 9701796, member: 17927"] It kind of is, but instead of everything dying everything is slowly decaying from infrastructure to institutions. From an [URL='https://www.enworld.org/threads/troika-an-interview-with-daniel-sell.690615/']interview with Troika!'s creator[/URL]: [B]Charles Dunwoody (CD): Troika! has an amazing implied setting where flights through the star-studded home of void beasts can be as dangerous as trying to take an elevator or stairs to the sixth floor of a hotel in the city of Troika. For those new to Troika!, what do player characters and GMs do in game? Daniel Sell (DS): Troika![/B] is what would have happened if RPGs Appendix N was British New Wave rather than American Pulp. The players play characters, the GM moves the world, but instead of exploring the wilderness and beating up the locals we’re moving through a world that’s very old and set in its ways; everywhere is cities and obscure people doing the same thing they’ve been doing forever. You might still beat them up though. [B]CD: One of my players described Troika! as horror Dr. Seuss: colorful interesting beings living loud, jubilant lives while body horror and violent death lurk in dark corners waiting to tear off jawbones and commit bloody murder. How would you describe the tone and theme of Troika!? DS:[/B] It’s a colorful, dense, decaying and joyful utopia where anything feels possible but not for long. [/QUOTE]
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