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RPG Print News – RPGs I’ve Run Through The End of 2024
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<blockquote data-quote="Charles Dunwoody" data-source="post: 9543238" data-attributes="member: 17927"><p>Six players: a feral/investigator with a tiger, a raider, a wisdom-based arcanist, demon hunter, pirate, and gunslinger.</p><p></p><p>I house ruled pulp armor to give out the same bonus to everyone when in pulp attire and the AC goes up at certain levels (the random nature of the rule didn't work as written for our group). </p><p></p><p>The year is 1947 and the threats are cultists, zombies created by magic, and Yog-Sothoth threats (mi-go are going to attack the PCs' plane in the next adventure). PCs have had fights in the Empire State building (newly built), the Louisiana bayou, and the deserts of Saudia Arabia so far with that fight in the air happening next.</p><p></p><p>We played with the full firearm rules and our group voted to go with the simple rules (in the CK book) instead. Demon hunters can't use firearms and firearms are so good the classes without them were behind. We also changed burst fire to only cause one hit per enemy (tommy guns as written kill mobs of bad guys). Firearms are dangerous especially rifles. But the PCs have points to avoid some hits.</p><p></p><p>I agree, the rules are easy to find. Lots of optional rules and that can be confusing if you don't see the header (wish optional rules were boxed or something) but gives each group exactly the game they want without having to make up too many of their own house rules.</p></blockquote><p></p>
[QUOTE="Charles Dunwoody, post: 9543238, member: 17927"] Six players: a feral/investigator with a tiger, a raider, a wisdom-based arcanist, demon hunter, pirate, and gunslinger. I house ruled pulp armor to give out the same bonus to everyone when in pulp attire and the AC goes up at certain levels (the random nature of the rule didn't work as written for our group). The year is 1947 and the threats are cultists, zombies created by magic, and Yog-Sothoth threats (mi-go are going to attack the PCs' plane in the next adventure). PCs have had fights in the Empire State building (newly built), the Louisiana bayou, and the deserts of Saudia Arabia so far with that fight in the air happening next. We played with the full firearm rules and our group voted to go with the simple rules (in the CK book) instead. Demon hunters can't use firearms and firearms are so good the classes without them were behind. We also changed burst fire to only cause one hit per enemy (tommy guns as written kill mobs of bad guys). Firearms are dangerous especially rifles. But the PCs have points to avoid some hits. I agree, the rules are easy to find. Lots of optional rules and that can be confusing if you don't see the header (wish optional rules were boxed or something) but gives each group exactly the game they want without having to make up too many of their own house rules. [/QUOTE]
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