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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 9667631" data-attributes="member: 11760"><p>It starts off in what appears to be a whimsical place inspired by Discworld -- when a collection of books grows sufficiently large, it eventually bends reality and connects to, essentially, the Plane of Books, the Stygian Library.</p><p></p><p>But as one goes deeper -- with random generation of various elements weighted by how far one goes into the plane -- it becomes progressively less cute. You get otherworldly figures that might have once been human librarians that eternally tend the library and pursue mysterious (faction-based?) aims. You get mind flayers (with the names filed off) that feed off of thoughts and narratives. You start to encounter pieces of a massive machine, possibly a magical computer, that's trying to answer a question or solve a problem that all of reality <em>probably </em>doesn't want resolved.</p><p></p><p>And the deeper you go, the harder it'll be to get back out. What started out as wanting to find a copy of Shakespeare's "Love's Labour's Won" -- and it's in the library, somewhere -- becomes an attempt to claw your way back to reality, preferably your reality, without having your mind wiped or worse.</p><p></p><p>It's not as upfront about being horror as Gardens of Ynn is -- think David Cronenberg's Alice in Wonderland -- but it gets there. And by virtue of being a big library in a game where big libraries are a thing that players will reliably have their characters seek out, it's incredibly useful to have on hand, because eventually, they will willingly venture there, even if they didn't realize that was what was happening to them when they found that mysterious door back in the dusty stacks in the university library.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 9667631, member: 11760"] It starts off in what appears to be a whimsical place inspired by Discworld -- when a collection of books grows sufficiently large, it eventually bends reality and connects to, essentially, the Plane of Books, the Stygian Library. But as one goes deeper -- with random generation of various elements weighted by how far one goes into the plane -- it becomes progressively less cute. You get otherworldly figures that might have once been human librarians that eternally tend the library and pursue mysterious (faction-based?) aims. You get mind flayers (with the names filed off) that feed off of thoughts and narratives. You start to encounter pieces of a massive machine, possibly a magical computer, that's trying to answer a question or solve a problem that all of reality [I]probably [/I]doesn't want resolved. And the deeper you go, the harder it'll be to get back out. What started out as wanting to find a copy of Shakespeare's "Love's Labour's Won" -- and it's in the library, somewhere -- becomes an attempt to claw your way back to reality, preferably your reality, without having your mind wiped or worse. It's not as upfront about being horror as Gardens of Ynn is -- think David Cronenberg's Alice in Wonderland -- but it gets there. And by virtue of being a big library in a game where big libraries are a thing that players will reliably have their characters seek out, it's incredibly useful to have on hand, because eventually, they will willingly venture there, even if they didn't realize that was what was happening to them when they found that mysterious door back in the dusty stacks in the university library. [/QUOTE]
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