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RPG Print News – Ulisses Spiele, Pinnacle, Palladium and More
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<blockquote data-quote="lyle.spade" data-source="post: 8246488" data-attributes="member: 30042"><p>Palladium's core system is a bit of a mess; however, in the FRP the Warlock and Diabolist classes are fascinating takes on magic. The former is a wielder of elemental magic, drawing spells from one or two of the four elements, while the latter wields magic through knowledge and use of runes - a page of which are included in the book. Beyond those, every Wizard starts with the same handful of stock spells and then must find spells in order to learn them. There are adventures built around seeking out spell books, and they have a lot more weight to the Wizard in this system than in DnD. Also, if I remember correctly, spell level is more a measure of how potentially powerful the thing can be, rather than the power level at which a caster can access it. Thus, what 5e now does with spell slots and enabling a caster to power up a spell by using a higher-level slot, Palladium offered 30+ years ago.</p><p></p><p>I've considered looking at taking some of those caster class ideas and 'porting them into 5e. Ideas. Time. Effort. Who knows? Anyway, if you're not familiar with these games and that system, there are some interesting gems of inspiration to be found in them.</p></blockquote><p></p>
[QUOTE="lyle.spade, post: 8246488, member: 30042"] Palladium's core system is a bit of a mess; however, in the FRP the Warlock and Diabolist classes are fascinating takes on magic. The former is a wielder of elemental magic, drawing spells from one or two of the four elements, while the latter wields magic through knowledge and use of runes - a page of which are included in the book. Beyond those, every Wizard starts with the same handful of stock spells and then must find spells in order to learn them. There are adventures built around seeking out spell books, and they have a lot more weight to the Wizard in this system than in DnD. Also, if I remember correctly, spell level is more a measure of how potentially powerful the thing can be, rather than the power level at which a caster can access it. Thus, what 5e now does with spell slots and enabling a caster to power up a spell by using a higher-level slot, Palladium offered 30+ years ago. I've considered looking at taking some of those caster class ideas and 'porting them into 5e. Ideas. Time. Effort. Who knows? Anyway, if you're not familiar with these games and that system, there are some interesting gems of inspiration to be found in them. [/QUOTE]
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