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RPG Print News – Ulisses Spiele, Pinnacle, Palladium and More
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<blockquote data-quote="Paragon Lost" data-source="post: 8246515" data-attributes="member: 6966375"><p>It is indeed a mess, always was. Here's the thing, when it was released in 83', I felt it was really a refreshing difference. I liked having a dodge/block/parry combat system versus the THAC0 of DnD/Basic DnD/AD&D, which always felt more chess like combat wise. Palladiums system felt more dynamic and active which I really enjoyed. We had to a lot of rule clarification house rules etc but it worked well for us until GURPs came out in the mid 1980s and we swapped to that for my main campaign.</p><p></p><p> I always thought that what Palladium needed was someone with a good sense of game mechanics, layout etc to come in and do a total rewrite of it. You'd have a level/skill based active combat system that many would feel close to due to DnD and yet would be much more engrossing to play. I used to call their offices from Europe back in the 1980s when I was stationed there for a decade, those calls would get costly. Usually for orders or rules questions etc. Nice folks overall when I interacted with them.</p><p></p><p> One thing I'd ask Kevin if I ever talked to him today, would be about DnD 3x. He's known for being litigious of his IP, so I'd be curious to know why he didn't have a discussion (or if he did have one) with WotC about the big change/revamp to their combat system with the release of DnD 3x. Getting rid of THAC0 and going with a system where you roll your D20 to hit the Armor Class was a lot like Palladium's system minus the ability to dodge, parry/block.</p></blockquote><p></p>
[QUOTE="Paragon Lost, post: 8246515, member: 6966375"] It is indeed a mess, always was. Here's the thing, when it was released in 83', I felt it was really a refreshing difference. I liked having a dodge/block/parry combat system versus the THAC0 of DnD/Basic DnD/AD&D, which always felt more chess like combat wise. Palladiums system felt more dynamic and active which I really enjoyed. We had to a lot of rule clarification house rules etc but it worked well for us until GURPs came out in the mid 1980s and we swapped to that for my main campaign. I always thought that what Palladium needed was someone with a good sense of game mechanics, layout etc to come in and do a total rewrite of it. You'd have a level/skill based active combat system that many would feel close to due to DnD and yet would be much more engrossing to play. I used to call their offices from Europe back in the 1980s when I was stationed there for a decade, those calls would get costly. Usually for orders or rules questions etc. Nice folks overall when I interacted with them. One thing I'd ask Kevin if I ever talked to him today, would be about DnD 3x. He's known for being litigious of his IP, so I'd be curious to know why he didn't have a discussion (or if he did have one) with WotC about the big change/revamp to their combat system with the release of DnD 3x. Getting rid of THAC0 and going with a system where you roll your D20 to hit the Armor Class was a lot like Palladium's system minus the ability to dodge, parry/block. [/QUOTE]
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