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RPG Print News – Vaesen, Powered by the Apocalypse, D&D, and More
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<blockquote data-quote="Charles Dunwoody" data-source="post: 9794602" data-attributes="member: 17927"><p>Yes. Imagine if Venger had killed Presto and all the rest of the kids were sent home defeated. Years later, they learn that Vengar has the Dungeon Master trapped and is draining his life force to conquer the entire realm. Only the PCs, now adults, can stop him or die trying. Uni might show up for the whole group as needed and provide that lost connection to Presto (in the RPG, this connection is the magical artifact the fallen hero used the first time around).</p><p></p><p>FYI, yes, there is a child death in the game which is carefully discussed. Obviously not a game for people if that topic is a deal breaker as the whole game involves the adults learning to deal with their trauma along with their failure and continue on and do something with their lives despite the death and losing the major battle. It is well handled (again if it isn't a dealbreaker regardless), and I have an interview with the creator that I'm working on.</p><p></p><p>I like it because I've never really wanted to run a game with the PCs as kids since all my players are adults. This game allows everyone to experience that childhood stress through campfire stories which I like much better. I picked up a copy myself, and I am impressed. An intense game and a sensitive topic; well handled.</p></blockquote><p></p>
[QUOTE="Charles Dunwoody, post: 9794602, member: 17927"] Yes. Imagine if Venger had killed Presto and all the rest of the kids were sent home defeated. Years later, they learn that Vengar has the Dungeon Master trapped and is draining his life force to conquer the entire realm. Only the PCs, now adults, can stop him or die trying. Uni might show up for the whole group as needed and provide that lost connection to Presto (in the RPG, this connection is the magical artifact the fallen hero used the first time around). FYI, yes, there is a child death in the game which is carefully discussed. Obviously not a game for people if that topic is a deal breaker as the whole game involves the adults learning to deal with their trauma along with their failure and continue on and do something with their lives despite the death and losing the major battle. It is well handled (again if it isn't a dealbreaker regardless), and I have an interview with the creator that I'm working on. I like it because I've never really wanted to run a game with the PCs as kids since all my players are adults. This game allows everyone to experience that childhood stress through campfire stories which I like much better. I picked up a copy myself, and I am impressed. An intense game and a sensitive topic; well handled. [/QUOTE]
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