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<blockquote data-quote="Cedric" data-source="post: 357286" data-attributes="member: 2044"><p>I fully expect to have to edit this a few times to includes games I forgot...and keep in mind, these are in NO ORDER AT ALL!</p><p></p><p>I'll add descriptions as I can...</p><p></p><p>D&D 1st, 2nd, and 3rd - None of the red box stuff or anything that old. I started with first ed AD&D after Unearthed Arcana had been out for awhile. Good basic combat oriented roleplaying system, 3rd Ed added a much needed skill system (that actually works), but also added too many ways to munchkinize the game. </p><p></p><p>Mage: The Ascension - For a long time this was my favorite game. The problem is that it's very hard, even in a good group, for the GM and the players to conceptualize the game in the same way. And those differences in perception can make it tough to play (to say the least).</p><p></p><p>Ars Magica - Haven't gotten to play as much as I would like, but what an awesome background and magic system.</p><p></p><p>MechWarrior - We joked that it was Battletech where you named your pilot, but in reality if you like the battletech universe it's cool. </p><p></p><p>Palladium Rifts - The worst fun game system in the world.</p><p></p><p>Vampire - Along with Dark Ages, Werewolf, Wraith and LARP...with a good group, they are great games.</p><p></p><p>FUDGE - Fun and Simple</p><p></p><p>GURPS - Great source material, gurps timeline rules, too lethal</p><p></p><p>Champions - Simply the best, better then all the rest!</p><p></p><p>Pendragon - Fun if strange</p><p></p><p>Paranoia - A riot with the right GM, still fun with the right players, otherwise...bleh</p><p></p><p>Master Rules - Better then you think it is, now good luck finding it. Also suits itself well to small 2-4 player groups</p><p></p><p>Amber - Backstab!</p><p></p><p>Rolemaster - Chartmaster ... still, loads of fun</p><p></p><p>Tales from the Floating Vagabond - Worth owning just to read the rulebook</p><p></p><p>Mythos (Dangerous Journey's?) - Umm...complicated, yeah that it. Gary had his thesaurus on hand when he wrote this bad boy...also, good luck being a mage, I hope you roll that 20%.</p><p></p><p>Deadlands - Fun character creation, good system...never could get "into" it though</p><p></p><p>Sandman - A quirky little one shot played by candlelight, I can only remember the name at this point. </p><p></p><p>Feng Shui - Hong Kong Action Theatre Roleplaying at it's best. </p><p></p><p>...more to come later, as I remember them</p><p></p><p>In Nomine - heh, I was just shocked when it actually released.</p><p></p><p>Shadowrun - Fun stuff, suprisingly good for a post modern, spy/intrigue game system too, just lose magic and fantasy elements, tone down the tech level a tad. </p><p></p><p>Cyberpunk - Deadly!</p><p></p><p>7th Sea - Interesting Magic Systems...just couldn't get into it though. </p><p></p><p>Cedric</p></blockquote><p></p>
[QUOTE="Cedric, post: 357286, member: 2044"] I fully expect to have to edit this a few times to includes games I forgot...and keep in mind, these are in NO ORDER AT ALL! I'll add descriptions as I can... D&D 1st, 2nd, and 3rd - None of the red box stuff or anything that old. I started with first ed AD&D after Unearthed Arcana had been out for awhile. Good basic combat oriented roleplaying system, 3rd Ed added a much needed skill system (that actually works), but also added too many ways to munchkinize the game. Mage: The Ascension - For a long time this was my favorite game. The problem is that it's very hard, even in a good group, for the GM and the players to conceptualize the game in the same way. And those differences in perception can make it tough to play (to say the least). Ars Magica - Haven't gotten to play as much as I would like, but what an awesome background and magic system. MechWarrior - We joked that it was Battletech where you named your pilot, but in reality if you like the battletech universe it's cool. Palladium Rifts - The worst fun game system in the world. Vampire - Along with Dark Ages, Werewolf, Wraith and LARP...with a good group, they are great games. FUDGE - Fun and Simple GURPS - Great source material, gurps timeline rules, too lethal Champions - Simply the best, better then all the rest! Pendragon - Fun if strange Paranoia - A riot with the right GM, still fun with the right players, otherwise...bleh Master Rules - Better then you think it is, now good luck finding it. Also suits itself well to small 2-4 player groups Amber - Backstab! Rolemaster - Chartmaster ... still, loads of fun Tales from the Floating Vagabond - Worth owning just to read the rulebook Mythos (Dangerous Journey's?) - Umm...complicated, yeah that it. Gary had his thesaurus on hand when he wrote this bad boy...also, good luck being a mage, I hope you roll that 20%. Deadlands - Fun character creation, good system...never could get "into" it though Sandman - A quirky little one shot played by candlelight, I can only remember the name at this point. Feng Shui - Hong Kong Action Theatre Roleplaying at it's best. ...more to come later, as I remember them In Nomine - heh, I was just shocked when it actually released. Shadowrun - Fun stuff, suprisingly good for a post modern, spy/intrigue game system too, just lose magic and fantasy elements, tone down the tech level a tad. Cyberpunk - Deadly! 7th Sea - Interesting Magic Systems...just couldn't get into it though. Cedric [/QUOTE]
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